Been sketching some enemy designs. #pixelart for @unusualcadence's game
Soldat N7 avec une inspiration d'armures romaine.
This project continues the brand's consistent design style, highlighting the functionality while integrating the brand's unique temperament.
Highpoly version of a Warhammer 40K Necron Triarch Stalker. Triarch Stalkers are a form of hexapedal combat walker utilised by Necron Triarch Praetorians in battle. Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating weaponry. Realtime model may follow eventually. Hope you enjoy : )
Helms of Fury is an upcoming action rogue-lite with a focus on collecting abilities and fast combat. Play as one of three knights battling their way through dungeons full of enemies, traps and treasures.
This was one of the most fun (and simple) characters to work on for "Skylanders: Imaginators." This little guy (Rope-A-Dope is not his official name) was created in the early stages of the project before we had fully fleshed out enemy designs. I was exploring fun ideas enemies could attack and thought it would be cool to see a "jump rope" character. We thought this was a unique look and style of attack so we went with it! The second enemy design was used in the same level and I think his attack mode speaks for itself:)
个人作品 八荒州 按八卦进行设计
Circular reasoning
by Matias Hannecke
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more.
These FAQs provide a handy entry point to our longer and more comprehensive Privacy Policy (see Section 2 below). They are intended to enhance rather than replace the important notices
dnd
So much for loosening up… Here is robot head 069.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
WONDERS EX _ game (feature phone, 2009)Pixel Art
Last night I have finally finished my worm character, I layed out it's UVs and fully rigged it. Worm UV Map Layout I have also created a special control for the worm so he can squash and stretch, here is a video that demonstrate it. Creating the squash and stretch was not very hard to make in my opinion, because the way the control was done is the same way as creating the mouth blend shapes controls. I have made three wings designs for my bird to see which one will be the right one for me to animate. First Design Second Design Third Design I did have a chat with Alan about the wing designs, and we descided to go with the third design because it looks like it would animate the way I want it to when compared to the other wings. The first design was too chunky and the second one has a big dip inside which would look odd when the bird is flying. So I am sticking with the third design, which seems to be a mix of the two. Once that was settled I can now finally start focusing on finishing my bird :). Also the other thing that is left to do is to name my worm, which I would like you to think up. I have thought of naming it Alan but lets see what names you guys can think up. You can even send in your name as well if you want, just don't write anything inappropriate. The winning name will be credited at the end of my animation.
Usbek & Rica - Icons designed by Raul Aguiar. Connect with them on Dribbble; the global community for designers and creative professionals.