Hey there! We just released the new cross platform game: The Elder Scrolls: Blades! It's in early Access on mobile Apple/Android Stores right now! I'm happy to finally be able to share some of the work that my team and I have been working on for the last few years. The majority of my tasks were texturing and asset texturing polish. As a 3d Artist, I also worked on high and low modeling in 3dsmax & Zbrush, UV creation and optimization, porting and pimping old assets, outsourcing feedback and integration, a ton of Substance Painter and some basic Substance Designer various tasks. I worked closely with Igor de Castilho, Christine Turcotte, Christiane Meister on the Characters for the game. Guillaume Bonnet & Corentin Chevanne made are awesome concept Art. Matt Carofano Art directed the project. Emmanuel Pappas, Khanh-Long & Hugo Castano as Art moral support. Check out the Credits in the Game to see who else focused their amazing talent on this epic Dungeon Crawler. Cheers!
From Bethesda Game Studios, the award-winning creators of Skyrim, comes The Elder Scrolls: Blades – a classic dungeon crawler reimagined. Play free now: http...
Glittering, crystalline caves
#Blades screenshot by Coco Michelle
ENDLICH IST "MOBILE MONDAYS MIT LUCA" ZURÜCK !!!"The Elder Scrolls: Blades": https://goo.gle/2H0vxhe🎵 TikTok: http://tiktok.com/@laserluca📷 Instagram: http...
#Blades screenshot by Coco Michelle
#Bladed screenshot by Coco Michelle
#Blades screenshot by Coco Michelle
#Blades screenshot by Coco Michelle
Sometimes, things don’t go to plan. Well, in the case of VR games it often feels like things don’t go to plan. But for all of the excellent games we’ve enjoyed in 2019 thus far, there are still a few that have somehow eluded us. So here’
Game character for an unannounced indie project. Concept: Pasquale Mangano Software used: Blender Marvelous Designer Zbrush xNormal Substance Painter Photoshop Behance: https://www.behance.net/domenicodalisa Instagram: https://www.instagram.com/domenicodalisa/ Twitter: https://twitter.com/domenicodalisa
NationStates • View topic - The Elder Scrolls: Ascension [Archive ...
Art by Peter Xiao
Dear Amy, My question doesn't have anything to do with beauty advice, but rather how to avoid seeming like an elitist snob when I'm at my in-laws' family reunion this summer. You give such great advice and are a creative thinker; I thought maybe you could help me. Here's the deal. My husband's parents have
The Lord of Blades is a mysterious and messianic warforged military and religious leader based in the Mournland. He commands a militant warforged cult known as the Blades[8][4][1][2][3][5][6][7] and is the nearest thing to a ruler in the Mournland.[9][10] While all can agree the Lord of Blades...
I was approached on my Facebook page to help with a Fan Film that was in development in new york. I Along with a few other prop and costume builders were...
Uriel Septim VII by Habsi the Geek
Some of these are meshes begun by others which require specific shaders set up for engine.
Even though i preordered Dishonored 2, and counted down the seconds to its release, i waited almost 2 and a half years to actually play through it. Why would i hold off so long to play a game i was looking forward to so much? Because imo, it's one of those super rare games that has a quality level so extremely high, it deserves to be played in only the best of conditions. For me, that meant waiting for all the patches to come out, waiting until after i purchased a new tv, and most importantly, waiting until i had at least 5-7 days (i play slow), completely free of interruption. I wanted to be free to fully immerse myself in the game. And i'm so glad i waited, because Dishonored 2 blew my expectations out of the water. I savored every last bit of it. From the great characters and flawless art direction, to the fantastic writing and the perfectly tuned controls, it went on to become one of my all time favorite games. Incredibly big thanks to Damien over at Arkane for letting me contribute some shots (and just for being such a kind person!).