ArtStation - Dying Light 2 - stick
With its exciting gameplay and competitive nature, many players a.
Meet some of the peaceekeepers from Dying Light 2 Stay Human Credits goes to whole 3D Characters team and Concept Art team
We are very proud to show you small selection of the outfits that you can wear as our main hero character in Dying Light 2 Stay Human - Aiden. The system itself allows you to wear any set of items from 6 possible slots you want. That was huge challange to prepare everything to fit together while maintaining interesting design. Credits to amazing artists: Clothing 3D modeling: - Przemysław Mirowski - Arkadiusz Jarmuła - Jan Siomin - Dominik Wasieńko Texture artists: - Jan Siomin - Arkadiusz Jarmuła - Przemysław Mirowski Face model and textures: - Katarzyna Bech - Dominik Wasieńko
Techland Dying Light 2: Stay Human Art Blast Check more at https://www.zdskills.com/techland-dying-light-2-stay-human-art-blast/
The fate of a decaying City is in your hands. Every choice matters. Discover the bold sequel to a best-selling open-world phenomenon.https://dyinglightgame.c...
It was great fun with sculpting and texturing. Special thanks: https://www.artstation.com/kostek For helping me choose the right direction.
My task was to create a Fountain based on the concept made by Kasia 'Kafis' Zielińska Firstly I sculpted high poly in Zbrush using a lot of texture projection and morph for details. Then textured it in Substance Painter. Concept Art: Kasia 'Kafis' Zielińska https://www.artstation.com/kafis
Some of the props that I made during the project of Dying Light 2. Concept prepared by the Concept Art team.
Dying Light 2 Stay Human - Scrapper Greataxe Weapon I was responsible for the whole asset production from provided concept.
Weapon made by my for Dying Light 2. I was responsible for high poly, low poly, bake and textures. Concept made by Greg Westphal https://www.artstation.com/gregwestphal
Weapon made by my for Dying Light 2. I was responsible for high poly, low poly, bake and textures. Concept made by Rafał Rybak https://www.artstation.com/rrybak
I was responsible for designing different rooftop structures built by Survivors and Peacekeepers. Each of them had distinguished function and storytelling. I prepared both concepts and level art decoration. Exterior structure Level Art prototype: Aleksander Budzyński https://www.artstation.com/olekkus
Tymon Smektała, Lead Game Designer of Dying Light 2, has revealed some interesting facts about the upcoming game's parkour.
The Dying Light 2 Network disconnected error will stop users from playing the multiplayer mode of the game. Check out how to fix the error.
This is the second time that Techland has delayed the first piece of significant DLC content for Dying Light 2.#DyingLight #DyingLight2 #DyingLight2StayHuman...
In this post, I collect a bunch of small and not so small separated props, that I finished during work on Dying Light 2. Concept Art of loot: Kasia Mikułowska https://www.artstation.com/kasia_m Concept Art of vending machine: Katarzyna Zielińska https://www.artstation.com/kafis
If Dying Light 2 Multiplayer is not working, go through the article to see how the issue can be resolved easily.
I was responsible for modeling face of Spike that returns to world of Dying Light Based on concept art by https://www.artstation.com/michalm