All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane for their great work ! https://www.artstation.com/arkanelyon https://www.artstation.com/fx81 https://www.artstation.com/cbuliarca https://www.artstation.com/ladysoul https://www.artstation.com/tonton_fareed https://www.artstation.com/nikudy https://www.artstation.com/nimlot https://www.artstation.com/jb1er https://www.artstation.com/mihaidobrin Guillaume Rebender Mihaela Morozan
Dishonored
Some Loading screens for Dishonored 2 - Arkane studios ' game publised by Bethesda Softworks
Eatten body model done for Dishonored 2 Direction by Arkane studios Highpoly modeling + lowpoly modeling + textures by me For bigger images go to my website: http://buliarca.blog124.fc2.com/
Some wall materials and blending maps I've made during the production of the Dishonored 2.
The Angels are the incarnation of Elrath on Ashan, and as such they are the ultimate representation of his power. These creatures of Light are fierce in combat and their attacks are always deadly. An angel cannot be killed, if its body is endangered it will return to its spirit form and rejoin...
Mines by Maxim Dadin on ArtStation.
Above & Beyond is a little project I've been stiring up over the past few days. Exploring the Steampunk theme mixed with Airships and trans atlantic trading. Names in order of the Images Lianne aka Lily Cornel Methew Frederic Delilah Gustav aka Gus Richard
He is the poster boy for the Empire.
Hogwarts Legacy Statue. A concept piece I did for a statue in Hogwarts Legacy!
Pinstripe - Pinstripe is an emotionally charged adventure through Hell created entirely by a one-man team over the course of five years. Play as Teddy, an estranged ex-minister forced to venture through the frozen afterlife in search of his three-year-old daughter Bo, and her perverse kidnapper. Discover the dark secrets of Teddy's past, and confront his sleazy, demonic nemesis, Mr. Pinstripe.Thomas Brush, creator of award winning indie games Coma and Skinny, reveals a gorgeous art style, breathtaking score, and chilling story with influences from The Nightmare Before Christmas, Coraline, and Alice in Wonderland.Explore six hauntingly beautiful levels of Hell.Listen to an immersive and unique soundtrack written by the game's creator.Use your slingshot to fight your way through bizarre beasts and interesting puzzles.Hang out with your family pet George and sniff out clues.Discover the mystery behind Teddy and Bo's death.Features a hilarious cast of professional voice actors and celebrity cameo performances!
One of the weapons recreated from Dishonored: Death of the Outsider for my '4 Weapon Project' in my final semester of university. Many elements of the weapon were either toned down or redesigned due to the lack of solid references. I regret not sculpting the surface details in zBrush and instead created the wear and tear in Substance, might consider going back to this project and rebake the model with an updated sculpted high poly mesh, or I could move on and take it as a lesson.
Company : Arkane Studios Position : Level Artist Platform : PC, PS4, Xbox ONE 3D Engine : Void Engine Pictures from the interio section of "The Royal Conservatory" mission, a level I've worked on during all the development of Dishonored 2. My main tasks were to propose ideas and visual references for game locations, then propose layout and architecture ideas to the level design team. Then, I was in charge of providing high poly placeholders for modular building pieces and assembling everything in the game editor with the final assets provided by the Environment Artists. I was also in charge of the lighting and the optimization of the whole level. Level design : Danny Becker Lighting support : Damien Laurent Level art support : Geoffrey Rosin © 2016 Arkane Studios. All rights reserved.
Company : Arkane Studios Position : Level Artist Platform : PC, PS4, Xbox ONE 3D Engine : Void Engine Pictures from the street section of "The Royal Conservatory" mission, a level I've worked on during all the development of Dishonored 2. My main tasks were to propose ideas and visual references for game locations, then propose layout and architecture ideas to the level design team. Then, I was in charge of providing high poly placeholders for modular building pieces and assembling everything in the game editor with the final assets provided by the Environment Artists. I was also in charge of the lighting and the optimization of the whole level. Level design : Danny Becker Lighting support : Damien Laurent Level art support : Geoffrey Rosin © 2016 Arkane Studios. All rights reserved.