I was in charge of model, texture, look dev, engine integration and overall support of this asset :) . Concept by https://www.artstation.com/sidwill . © 2024 Blizzard Entertainment, Inc. All rights reserved.
ArtStation - Diablo IV - Door Textures
The statue of the Primus built for the Covenant Hall in Maldraxxus for World of Warcraft: Shadowlands. As players progress through the story, the statue begins to magically evolve to as a way to visually represent their efforts. This was probably the largest prop I've ever made, and it was definitely a fun challenge to tackle!
Welcome to the Season of the Construct, where we're counting down the top 10 builds to wreak havoc in Diablo 4! From beefed-up barbarians to spell-slinging sorceresses, these builds are primed to crush skulls and melt faces. Get ready to unleash chaos and become the ultimate champion of the Construct! 10. Death Trap Rogue
A Headstone and a Back Trophy to further adorn Hell's Champion 🔥! I remember the brief for the latter being particularly inspiring — a diverse stack of blades from his vanquished enemies, referencing the actual in-game swords. Incandescent and all fused together! I still enjoy the septum focal point and the vaguely skull-like feel of it all. For the headstone, we envisioned the unfortunate wearer roasting over a hell pit, spread-eagled to form a pentagram. Delightful, right? Special thanks to: https://www.artstation.com/bjornhurri As my Lead, Bjorn provided me endless advice and support. Firm handshakes to our passionate team at Opus Artz :D ! https://www.artstation.com/inkasprout I'm also very fortunate to work with an extraordinary Outsourcing Supervisor!! Inka, you rock and I'm eternally grateful for all your guidance :D ! ----- Produced at Opus Artz, ltd. Opus Artz Art Direction by Bjorn Hurri © 2024 Blizzard Entertainment, Inc. All rights reserved. Shared with permission.
Almost can't believe it but I finally got the opportunity to work for Blizzard and Diablo. Best part, you get to kill the monsters you create, worst part, you get a lot of spoilers 😂. But seriously now, I'm really grateful to work with such a wonderful team and I can't thank enough Vick Gaza for all the help and feedback. This is the Beastmaster, a variant for the lacuni unit. For this guy I designed and implemented the accessories and remade the textures for the body. Monster Team Lead: https://www.artstation.com/vickgaza Art Direction by Arnaud Kotelnikoff https://www.artstation.com/arnaudkotelnikoff
Madmind Studio haben ein Gameplay-Video sowie einen neuen Trailer zu den Dämonen des Horrorspiels Agony veröffentlicht. Nichts für zartbesaitete Spieler!