Andrew Porter is a NYC based Director of Photography / Cinematographer specializing in documentary & branded content. He loves telling engaging and authentic stories through filmmaking.
Since last DevLog our programming team have been in 100% patch mode, and it is getting really close, so nothing from them again this week. The art book is still on schedule as well, and you will hear a little about that in this unintentionally Triceratops-themed DevLog.
The first big development log entry for Moblets
Ndee shares an update on the development of his exciting BPainter add-on. Devlog 1 Devlog 2…
Better late than never, find out what we were up to last month on Ooblets! New characters, systems, flags, and more.
All about our new newsletter, Mamoonia, loading screens, and more!
For our eleventh (yes, eleven already!) monthly progress post, we prepared some more in-game sneak peeks, as well as long-awaited reveals, so let’s just jump straight into it!
The team has been busy working on new Early Access material and beginning the process of rebuilding our core systems and foundation to improve upon our user experience and ensure that Prehistoric Kingdom is ready for new features and content.
1-bit 3D Kafkaesque horror in a 90s office building. Obey the pager to survive your first day at work.
Posts about Auspicious Clouds written by push start to begin
This month we continued to chop away at the game’s enormous amount of art, make some great progress with the programming side of Prehistoric Kingdom,
Cinematography by Roger Deakins #1917 #cinematography
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