Designcoding is a digital diary of design computing, and geometry
This post is about modeling the weaire-phelan structure in Rhino. This structure became famous in architecture after the 2008 Olympics.
Digging out with Grasshopper, Rhinoscript, and Paneling Tools, everything seems to be more and more automated and fast. However my colleagues Mete, Benay and Elif reminded me that, we can always do much with those high-end architectural geometry tools, but we still have to understand and follow the roots, probably best described by the “manual ways”. Sometimes using these methods would be much more intuitive as they are SLOW enough […]
A previous work showed a method to create interlocking structures to be created without boolean operations. This time, a small addition is made to create waffle objects using two surfaces, one is the top surface, and the other is the bottom. It was a small modification at the beginning; to replace the “extrude” component with an “edge surface” component. But the interlocking details are now different at each intersection, so […]
This is a synthetic construction of the Voronoi subdivision by utilizing inflating cone intersections. It is a variable Voronoi study.
This post is about the famous semi-regular tessellation Snub Square Tiling. I generated this pattern with the help of Grasshopper.
This post shows a Rhino Python script that calculates the Delaunay Triangulation on a given set of points in 2D.
Bending is an easy operation in Rhino and Rhinoscript, however, Grasshopper did not include that particular transformation (along with cage editing) yet. I tried to simulate the bending transformation by using native Grasshopper components. First, surface projections and pulls did not work at all, because I wanted to simulate a real bending effect without changing the surface area or edge lengths. Then, the Surface Morph component seemed to handle this […]
This study includes three main topics related to the basics of Grasshopper. The first one is the surface subdivision, the parametric definition of a surface component, that is, in this case, a simple pyramidal object. The second thing is the associative behavior of surface components with an external parameter, that is another entity in space; a curve. Traditionally, this is simply demonstrated by 1) finding the area centroids of each […]
We can create tessellations of outer points in a Poincare Disk, using the manual method explained in the last post (here). But repeating that compass and straightedge process is becoming a little useless after a couple of repeats. If you say “ok. I understood the concept, let’s get faster!” then we can model just the same process in Grasshopper3D to examine varying results in seconds; If we connect any grid of […]
Using SPM Vector Components developed by two talented people, Daniel Hambleton and Chris Walsh (website here), I’ve studied ways of displaying dynamic diagrams of form. I’ve modified an example file and found myself in a surprising formal exploration. It’s like watching the clouds, giving them meaning like a sheep, a flower, a baby… Here is a link to the Grasshopper file. Right-click and save it to your computer (don’t left-click it) [GHX: 0.8.0066: SPM […]