Here is the Sinecure i worked on during my time at Digital Extreme for Soulframe
To begin there is space, an empty space, sometimes attached to a past but always turned to the possibilities that the future holds. This space is precious, along with the designs that will take place
Nidus Delux Skin. Nidus design done by Liger Inuzuka : https://www.artstation.com/artwork/VEKG4 I was in charge of the modeling, texturing of this character. I designed modeled and textured the Helminth (Dog)
Colin Furze, the mad engineer who created a brilliant set of retractable working Wolverine claws, has come up with a new invention that is equal parts brilliant and insane. When it's time to wake up, his High Voltage Ejector Bed won't take no (or “5 more minutes”) for an answer – it will literally throw you out of bed to the sound of ringing bells and car horns!
User Mikeasaurus on Instructables has published a set of instructions for creating a quite convincing decapitated head in a jar just in time for April Fools' Day. You can even add some herbs or spices to add “flavor” and store your decapitated head in a refrigerator to be discovered by an unsuspecting victim.
A'dor summer compain
3D Art worked in collaboration with Samuel Compain. Art Direction : Thomas Veauclin 3D : Samuel Compain (http://www.artstation.com/artist/Samuel_Compain)
My OC from our D&D compain
Marie Compain brings you a delightful no-bake shrimp cheesecake recipe. You can find this delicious creation on "Un bon coup de fourchette," your online kitchen assistant. Check it out on Instagram for more culinary inspiration!
Everything that inspires Sofia Coppola about Monaco and Chanel including Helmut Newton’s photographs and an iconic French Vogue cover. Did you spot it? Tell us below in the comment section. Interview by Hugo Compain. Chanel Cruise 2022/23 Collection
Hello Everyone! I had the chance to learn Marvelous and the Cloth Workflow at Artside Game Art School during the last month with Samuel Compain-Eglin as my teacher : https://www.artstation.com/samuel_compain Was really a good experience to come back on Marvelous than I tried to learn 1 year ago with a lot of difficulty and improve my skills on it. I hope you'll like it, tried to mixing Assasin's Creed Syndicate with The Order 1886 in terms of Artistic direction A really big thanks to Samuel for all the knowledge he gave us during this class, was a real pleasure
Archives du Musée McCord / William Notman (1826-1891). Site Villa-Maria / Le pensionnat. D'abord maison de campagne, construite vers 1780 par le loyaliste William Powell qui la vendit à Sir James Monk vers la fin du XVIIIè siècle. Elle faisait partie d'un domaine de 125 acres qui comprenait une ferme et plusieurs dépendances. En 1850, la maison a été louée à Sébastien Compain, propriétaire du célèbre "Dillon Coffee House", sur le Place d'Armes www.flickr.com/photos/urbexplo/7025710849 qui la transforma en hôtel. En 1854, les héritiers du juge Monk vendirent la maison aux Soeurs de la Congrégation Notre-Dame et Monklands devint le pensionnat Villa-Maria. Le bâtiment figurant à gauche fut construit vers 1857 et celui de droite vers 1869. Ensemble classé monument historique.
Hi everyone! I am pleased to share with you my last character made during my training at Artside game art school. This is my graduation project. As a passionate of anatomy, I wanted to focus on this one and that's why I didn't use any basemesh. Motivated by my love of the game God Of War, the work of Rafael Gassetti, Glauco Longhi and Dela Longfish. I wanted to pay tribute to their work. That's why I asked my friend François Arnaud ( https://www.artstation.com/francoisarnd ) to work together on a concept of Surtr (character from the Norse mythology). François did an excellent job. He listened to me and took into account all my feedback to come up with this concept: https://www.artstation.com/artwork/QnLz9d For the 3D production, I set myself constraints corresponding to the game God Of War in terms of polycount, number of defined textures, etc... I had a lot of fun working on this project. I would particularly like to thank Arnaud Roy ( https://www.artstation.com/a_roy ) and Hugo Aubert ( https://www.artstation.com/haub ) for their feedbacks and their teachings. As well as Camille Delmeule ( https://www.artstation.com/bakaneko ), Cyril Roquelaine ( https://www.artstation.com/roquelaine ) and Pierre-Alain Reymond (https://www.artstation.com/palain ). A big thank you also to Léo Ribeyrolles ( https://www.artstation.com/tontonkoutal ) for taking the time to answer my technical questions about lava on the body. A big thank you to my classmates for the motivation and advice we were able to share: - Charles-Antoine Lerein ( https://www.artstation.com/charles-antoine ) - Virgile Maratrey ( https://www.artstation.com/virgilemaratrey ) - Emile Chauvin ( https://www.artstation.com/e_chauvin ) - Thomas Bories ( https://www.artstation.com/titom ) - Adrien Le Liboux ( https://www.artstation.com/adrienllx ) And thank you also to my wife, my family, my friends from La Forge Discord and finally Samuel Compain-Eglin ( https://www.artstation.com/samuel_compain ) for all the motivation and the encouragements you could bring me during this project. Also a special thanks to my friend Sébastien Dulong for taking time and rigging the character. He also did the posing with references I gave him https://www.linkedin.com/in/solomai/ https://twitter.com/Solomai_
Hi everyone ! Here is my take on Legolas Greenleaf from "The Hobbit" and "the Lord of the Rings" Saga. It was the first time I made a realistic human face so I learned a lot on this project but it took me a long time to achieve it. I choose to make him a bit more "older", inspired by his appearence in "The Hobbit" to better understand the anatomy of the human face. I wanted to gave him an adventurer and royal elven style so I took many references and influences to make a new "video games friendly" look to Legolas. For exemple, the torso is based on the amazing design of Nina Chernyshenko : https://www.artstation.com/sninoka The lower part is inspired by Celebrimbor's armor in the game "Middle Earth : Shadow of War" Pouches and stuff inspired by the Witcher from CD Projekt Red, Gauntlets by Sylvanas from "World of Warcraft" by Blizzard and the HD version of her by Velimir Kondic : https://www.artstation.com/velimirkondic Other parts and global appearence of character is based on the amazing concepts and wonderful real props made by Weta Workshop for the movies. The colors are based on Tauriel's tunic and legs armor are worn by Thranduil in "The Hobbit" movie: https://www.artstation.com/wetaworkshopdesignstudio/albums/59611 Thanks to all of the mentors for the knowledge they gave me on this project and help to improve my skills : Samuel Compain-Eglin : https://www.artstation.com/samuel_compain Pierre-Alain Reymond : https://www.artstation.com/palain Cyril Roquelaine : https://www.artstation.com/roquelaine and Camille Delmeule : https://www.artstation.com/bakaneko Thanks a lot to my super friend Tonin Laplanche who made the rig and animation : https://www.artstation.com/tonin_the_planche Big up also to my friends at Artside school who gave me advices and motivation : Arthur Fournier : https://www.artstation.com/arthurfournier Virgile Maratrey : https://www.artstation.com/virgilemaratrey Emile Chauvin : https://www.artstation.com/e_chauvin and Thomas Bories : https://www.artstation.com/titom And finally thank you to all of the great artists mentioned above who inspired me to create this character and many thanks to Sir J.R.R Tolkien for the wonderfull world he gave us :)