GALLERY: Command & Conquer 3: Tiberium Wars – Concept Art – CNCNZ.com
Mammoth Tank cinematic 3d model for Command & Conquer 3
Description INTERFACES [ Steel Talons ] | » ZOCOM « | [ Brotherhood of Nod* ] | [ Black Hand* ] Fake interface. Inspired by Homeworld 2, StarCraft and Command & Conquer. Side: GDI - ZOCOM (Zone Operations Command) Theme color: green Source image: [link] * - pending consideration
By Yanir Download: pdo : pdf
Moving a little to the side from texture we have in essence the identity of each faction. by this I mean the way I should go about designing the aircraft, their shape, colour and insignia. Shape- being in the room during Justin Wyatt's initial character design lecture last... I think it was monday? Anyway, it brought back some memories of how to make characters as people, using this I think i could apply the same principles to my aircraft designing. I remember the way he mentioned the use of shapes defining the characters, villains typically were made up of triangular type shapes as well as squares, where as the hero is made almost exclusively of square type shapes with the side kick (being used for comedy purposes) made of softer, circular shapes. since im doing vehicles and there will only be 2 sides, instead of three. So one side should use triangles and square shapes, and the other rounded circular with square shapes. circles are a more peaceful shape, this will probably be given to the protagonist faction, and of course the evil faction should have a more sharp and strong look using triangles and squares. A good example of this would be an Imperial Star Destroyer, from starwars, which is just a giant triangle with squares on top. then looking at the Rebel Alliance ship of the same class you see that it is made of rounded shapes and much softer looking curves. it is important that each side be unique in design. the design normally is based on how the faction itself operates. for example, In the command and conquer universe, the Brotherhood of Nod (right) and the Global Defence Initiative (left) differ greatly in their appearance and tactics, and so their units reflect this. Nod prefer stealth and fast attack units, while GDI prefer strength and crushing firepower, so their tanks reflect this. GDI has Large tanks, that are expensive to build and slow moving Nod has small tanks and light armoured vehicles that are cheap to build and fast movingare generally much smaller than anything GDI has. also, there logos both define the sides actually pretty well. Nod as the antagonistic terrorist force are mostly red and black, sneaky and with a deadly fast strike like the scorpion, and GDI as the protagonist force are gold painted like heros of justice only with a military vibe instead of a superhero one, and are capable of swooping in and annahilating the enemy like the eagle. In the Homewold universe, the two sides Vaygr (antagonists) and Hiigarans (protagonists) have vessels that are the same (more or less) to the other factions, so each side has a battleship/ cruiser/ destroyer, etc. the only difference is their design. while Hiigaran ships (top) are built on a horizontal axis, Vaygr ships (bottom) are built on a verticle axis, making both side easily distinguishable from one another. these two ships are the same class but are easily distinguishable from one another, with my own work i need to remember not to fall into the trap of making everything look the same. I too want both of my factions to become different and take on their own unique look. once again, colour comes into play as a key point of their design, the calm sky blue/white colours of the protagonist ship, and the dark black/red of the antagonist ship, even without any knowledge of Homeworld this can give people a clear idea of who is who. Vaygr insignia on the left and the Hiigaran on the right, the Vaygr insignia uses much sharper and angular shapes than the Hiigaran equivalent, also it symbolises V for Vaygr so it reflects the faction in more ways than one. The Hiigaran insignia is rounded and softer than the Vaygr one, it symbolises the planet Hiigara and its "Angel Moon" the Angel moon being displayed with wings, wings symbolising flight and freedom. The Vaygr symbol normaly in a dark red/ Maroon and the Hiigaran symbol normally in white. The roundels used by the airforces in world war one, the german empire Iron Cross is much sharper in shape than the softer RAF union jack roundel. of course since this is the real world their roundels exist on a more historical basis and werent designed to be Good and Bad, since in the eyes of the German Empire they wouldnt have thought of themselves as the antagonists in a storyline In the Star Trek Universe, the Klingon Empire (left) and the United Federation of Planets (right) follow the same pattern, the klingons being the main antagonist force throughout most of the Star Trek series, its insignia is dominated by sharp razor blade like spikes in a red and black setting. where as the Federation insignia is rounded, with a calmer looking blue. The sharp effect also applies to real life examples like the above caution sign, even without the exclamation mark we know that this catches peoples eye straight away, and is therefore an effective shape for a symbol of warning. the triangle shape and the contrasting colours immediatley make this stand out. To make my own insignia, I need to think of a name for each faction, and a goal for each faction.
The Juggernaut is an epic GDI vehicle class tech walker in Command & Conquer: Rivals, It is an artillery unit that can fire 3 tiles away, with splash damage that affects every neighboring tile to the target one. GDI's fearsome Juggernaut is a heavy artillery walker sporting naval artillery and a...
3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Leang's Support Troop Crawler helps her warriors survive in the field. Manned by skilled mechanics and physicians and armed with wire-guided missile launchers usable against ground and air targets, this unit is a valuable asset to any strike force...
Part 1
View the ModDB C&C: ShockWave mod for C&C: Generals Zero Hour image GLA Radar Tank
The Avatar is an ultimate epic Nod tech vehicle in Command & Conquer: Rivals. The Avatar Warmech is designed to counter the heaviest units in GDI's arsenal. Equipped with both an Obelisk-class laser cannon and powerful flamethrower, the Avatar can dispatch enemy ground units with ease. Explodes...
This is my concept for the NOD Raider. It was inspired by dune buggies. The driver sits in a cavalryman position which lent the unit a Mad Max-like quality to it which fit the NOD theme well. This design decision favors something looking cool and having an attitude over something being safe or practical. There are 2 versions of this unit. The rendering is the "real world" version and can be seen in the CNC3: Tiberium Wars strategy guide. The other version is the in-game unit which is simplified and more closely resembles the line drawing. I modeled both versions in 3DS Max. © Electronic Arts
Download NOD Command and Conquer 3 Tiberium Wars Logo Vector in PNG, SVG, Ai, and EPS formats or you can get all the Logo files in a single zip.
This exploit was developed based on the technical description by depthsecurity https://depthsecurity.com/blog/cve-2017-6079-blind-comman...
The Leviathan is the Brotherhood of Nod Support Class's Tier 3 heavy capital warship. A massive battlestation, the Leviathan is a self-sufficient space-borne vessel, complete with a bridge, helmsman, navigation and other essential facilities. The Leviathan is too large to be constructed inside...
Here is a model that I made for the mobile RTS game Command and Conquer Rivals. I did the sculpting, modeling, and texturing for the assets. All animation were done by the very talented Cal Williams.
Reported commands 445555 worksheets by SILVIA San Torcuato .Reported commands interactive worksheet LiveWorksheets