Low poly prop modeling and texturing by Liquid Development for Borderlands 3
I built/textured this Jakobs Gun Rack based on a concept by Robert Chew! https://www.artstation.com/robertchew
This was a collaborative effort involving myself and some extremely talented Gearbox Artists! All of these wonderful people will be linked below. I've also created a credits list detailing individual responsibilities in the form of an image (ArtStation has a text limit for descriptions). My responsibilities include: -Building and mapping for cockpit, control deck (stairs built and mapped by Jun Choi), chairs and main Bridge floor -Model, UVs and texture for door to Bridge area Art Director: Scott Kester Art Lead: https://www.artstation.com/jchristopher https://www.artstation.com/rcollective https://www.artstation.com/dan_kinnear https://www.artstation.com/rsantiago https://www.artstation.com/teratron https://www.artstation.com/junchoi https://www.artstation.com/carlshedd https://www.artstation.com/ryansmith https://www.artstation.com/sashamills https://www.artstation.com/caittrout
High poly and game-res screenshots of all of the characters and skins created by Liquid Development for Borderlands 3