Source: • S1 Premiere Event @ Shenzhen (2021)
Source: • S1 Premiere Event @ Shenzhen (2021)
Source: • S1 Premiere Event @ Shenzhen (2021)
Colorscripts have been probably the most important part for the look of the project. Here some samples. ...
Had the opportunity to color script out the second half of the game and find a solution to making each level that took place on Avery's Island feel unique from one another. This was achieved by time of day changes, and utilizing the flora color and accenting environmental elements that pertained to each section of the Island. The prison escape sequence with Sam and Alcazar posed a similar challenge. Though instead of having a whole day to play with, I focused more on subtle changes in artificial light temperature, and using fire, explosions, and muzzle flashes to contrast the palette in areas of high tension and/or combat. All of these were iterated on with Game Director Bruce Straley and Creative Director Neil Druckmann.
Color scripts of the tentpole episode introducing Elena of Avalor.
Neeks P | #storyboard #animaticstoryboard #storyboardillustration #storyboardideas #storyboardtemplate #storyboardartist #storyboardfilm #storyboarding
#Flow #cat #movierecommendation #healingmovie
The Art of Incredibles 2 explores Pixar's sequel through colorful artwork, character sketches, storyboards, and colorscripts.
Every time you run the action an unique result will be produced, even if you don’t change anything. There are 4 actions included to generate 4 different colorscripts. For the best results, it is recommended to use high resolution photos in the range of 1500px – 3500px. PHOTOSHOP CONFIGURATION: Use Photoshop english version; RGB color mode 8 bits; Compatible with CS6 and CC. FEATURES: Easy to use Color Adjustments Premade Color Options High Quality Design Unlimited design result WHAT’S INCLUDED: 1 .atn file (Action) 1 .pat file (Pattern) Help file Plugins / Extensions Actions Identity Mockups Apparel
I spent the best part of last year working with Axis and Relic on the cutscenes for Warhammer Dawn of War 3 in an art director role. I was responsible for the concepts of environments, vehicles, characters, fx, colorscripts and Matte paintings throughout the production. I loved doing the concepts to bring the game models to cinematic quality and I can now show a taste of it. Base models by Relic/Axis. watch the trailer here: https://www.dawnofwar.com/ follow me on https://www.facebook.com/giogrecu https://www.instagram.com/_grecu_/ http://ggrecu.tumblr.com/
A few of the matte paintings I worked on for Arcane. I've worked for about 5 years on Arcane at Fortiche since 2016. I've done concepts, dozens of matte paintings, colorscripts and colorkeys, and was a lead matte painter then art supervisor. I'm very proud of the result we achieved, and super happy that the show was well received. Everybody on this project was amazingly talented and I feel thankful to have been able to contribute to this. Hopefully, I'll be able to show more of my work soon. Credits: DA : Julien Georgel Design on the 3rd image; Guitty Mojabi Cammap : Nazli Doale (# 1,2), William Rima (#3) “All rights reserved Copyright Riot Games. Used here with permission”