I wanted to give the classic heal effect a try! Very happy with this one. All the textures were made using photoshop. 3D meshes were modeled using 3ds max. The entire particle system was created in Unreal Engine's Niagara system. This project was a collaboration with the amazing Sound FX Designer Millar McIlwain. Visual FX: Gabriel Regis Sound FX: Millar McIlwain