For more than two decades, photographer Gregory Crewdson has been creating otherworldly images that reveal an eerie side of Americana. His works, typically tableaux of small-town life, transform the everyday into the uncanny.
Fantasy and sci-fi collide in the haunting digital artwork of Jie Ma, a Chinese concept designer who imagines surreal scenes unfolding in futuristic
This photographer blew it out of the water with his neon series called The Shadow District which you can find here on Bored Panda. But what he is really known for is his portraits that look like they were pulled straight out of a cinematic film!
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Khắp đường phố Hà Nội đang rực rỡ màu đỏ của lộc vừng mùa thay lá. Khung cảnh này dịu dàng và lãng mạn chẳng khác gì mùa xuân ở Nhật Bản hay Hàn Quốc.
From a sperm whale seen off the coast of Italy and Indian daredevils to a frozen landscape in Slovenia and an alien world, these are the images that wowed the judges of the 2021 MUSE Photography Awards.
SKILLS: COLOUR GRADE Agency...........................................M&C Saatchi Production................................................Utopia Executive…
PLEASE View On Black With so many buildings in the US bathed in bland colors, South Beach, Florida is a breath of fresh (colorful) air!! Hey....after 3 months of snow, cold and drab grey skies, I need COLOR!!! Many Many thanks for all comments, Faves, invites, awards, and notes
Jeremy Snell | Photographer
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Bill Murphy sent along this tidbit of information straight from Blizzcon: Prior to the commencement of Overwatch beta testing, per-hero progression similar to that found in Heroes of the Storm was removed as it "goes against the idea they want about players being able to swap heroes on the fly."
Lead: John Palamarchuk My responsibilities: world building+set dressing, asset creation (including Zbrush sculpting props as well as tileables), material creation, lighting, post processing+color grading, performance optimization (LODs, trigger volumes, bug fixing) Teammate: Corbett Sachter (world building, asset creation, material work, trigger volumes, bug fixing) Additional Valkyrie artists: Mitchell Stankowicz, Matthew Tinari, Jeremy Lanum (modeling/sculpting props) SMS artists: Stephane Gaudette, Luciano DiFede (and apologies for the many I've likely missed; this being a massive collaborative effort, there are those I never got a chance to interact with) FX: Jim Watson Additional lighting artists: Reza Fakharieh, Mario Wiechec Level design: Marc Nguyen Collision: Oscar Ponce Important note: individual assets and materials were made by a number of people between SMS and our team at Valkyrie Entertainment.
Graphic Design, Art Direction, Motion Graphics, Maxon Cinema 4D, Adobe After Effects, Adobe Illustrator
Billy Dinh is a travel and street photographer based in New York City. Also an illustrator and painting, he accidentally got into photography when he bought his