This is an original scene I created in 6 weeks for Jeremy Huxley's CGMA class on Vegetation and Plants for Games. Before taking this class I had never created any foliage from scratch in 3D so it was a pretty big learning exercise. Look forward to creating more organic environments!
Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini ...
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.
The Chartered Global Management Accountant (CGMA®) designation is the premier management accounting credential, indicating you have advanced proficiency i…
I taught a class with CGMA and this was a large part of the content. We covered the creation of a digital double from reference imagery. I decided to do a self portrait as the demonstration. It was a fun exercise in modeling and sculpting. I shot all of the photographic reference for the modeling portion and then shot a second round of reference with a cross polarized light setup to be used for texture painting. The eyes are from my Gumroad Tutorial for those interested - https://gumroad.com/l/IbsQy Sculpted in Mudbox, high frequency bump painting in mudbox as well. Texture painting was in Mudbox and I used ZBrush fibermesh for hair. Final rendering was done with Marmoset Toolbag 2. I post processed it with Photoshop and Lightroom.
Image based on a quicker CGMA-demo, showing students how to think in layers when approaching color. By doing quick color variations with mood AND local-color in mind its easier to narrow in on a color-harmony. developed the image further later on, adding textures and painting over. added some process below www.cgmasteracademy.com/courses/92-environment-concept-design/
Jiaming Chen did a breakdown of his Chinese environment made within CGMA course Organic World Building in UE4 led by Anthony Vaccaro.
Serguei Krikalev talked about his realistic Pharah fanart made within CGMA course Character Creation for Film/Cinematics led by Peter Zoppi.
Greg Mourino took CGMA's course Hair Creation for Games, shared some details of his hair workflow and the feedback about the course.
CG Master Academy – Intro to Production Modeling free download learn how to modeling in a production pipeline skills for maya modeling 3d
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.
Temple for cgma Temple for cgma
Recently I've finished CGMA course "Character design for animation" with Nate Wragg as an instructor. It was amazing! And here it is, my whole homework.
CGMA's Class Final Assignment——Frozen Fortress Instructor: Aaron Limonick Thanks for the opportunity by Mrsuicidesheep.
Greetings everyone! I was asked to teach a Master Class for CGMA on creating Realtime hair for games. It has been a wonderful experience being an instructor while giving back to the art community. For several years I have been a professional artist at Little Red Zombies working on several AAA titles. I gained the opportunity at my studio to explore the world of reatime hair for videogames and in that process set a pipeline for numerous projects which yield very high-quality result. Amidst the pandemic, this course helped me connect with a number of talented artists through teaching this course. Hope you enjoy the realtime renders. https://www.cgmasteracademy.com/courses/48-hair-creation-for-games/ Cheers! https://www.instagram.com/naky_solanki/
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.
I had a lot of fun doing the course Environment Concept Design on CGMA with Aaron Limonick last year. These are a few sketches and studies from there
Matte painting for CGMA classes (matte painting course with Anthony Eftekhari). Our first picture