Illustration, Advertising
Advertising, Illustration
Illustration, Advertising, Autodesk 3ds Max, Pixologic Zbrush, Adobe Photoshop, Corona Renderer
Visual Effects, Interior Design, Digital Art, Autodesk 3ds Max, Adobe Photoshop, Corona Renderer
Illustration, Adobe Photoshop, Luxology Modo
Automotive Design, Advertising, Industrial Design, Autodesk Maya (All Versions), Vray, Adobe Photoshop
Spiral Wound Gaskets are manufactured by spirally winding a Vshaped metal strip and a strip of non-asbestos filler material. 714-593-9780
CG Meetup :CGI Animated Short Film HD "Farewell" by ESMA | CGMeetup Check more at https://www.zdskills.com/cg-meetup-cgi-animated-short-film-hd-farewell-by-esma-cgmeetup/
CG Meetup :CGI Animated Short Film HD "Recluse " by TheSchool | CGMeetup Check more at https://www.zdskills.com/cg-meetup-cgi-animated-short-film-hd-recluse-by-theschool-cgmeetup/
CG Meetup :CGI 3D Animated Short Film "Electroshock Animated" by ESMA | CGMeetup Check more at https://www.zdskills.com/cg-meetup-cgi-3d-animated-short-film-electroshock-animated-by-esma-cgmeetup/
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Moon and Crow
- BEYOND THE VEIL - As they walked through the catacombs, Jena and Alma crossed into a different place. The cinders of an unseen fire were falling on the ground, and remains of giants beings dominated the underground landscape. Or was it idols to unseen gods ? While progressing through the eldritch landscape, the spies witnessed structures mirroring Igrin's buildings, but crumbling, with doors opening on nothing, as if it was another version of the city swallowed by the veil. It could have been a grotesque parody, but the bones at the feet of the architectures seemed very real. Finally, after passing through another giant skull, the two spies reached a cliff. The darkness below was deep, and it felt like it was opening to the center of the earth. A chill went through Jena's spine, she felt like something there was watching. Or was it where they came from ? A series of illustrations based on my illustrated novel "Igrin", delving more into the cosmic horror side of it. It's been done mostly on blender, except for the character that were posed with Daz, and the skull on the third image that I partially sculpted in 3dcoat. There is also a bit of megascans, and some kitbash for the architectural elements.
Digital Art, Illustration, Painting, Adobe Photoshop
Artwork made in Blender, render Cycles
Another giant robot painting. I've always loved working with graphic framing devices. What better way to illustrate the size of the giant robots than by walking through a giant tunnel and realizing it's a giant shell casing?
Here's a shot of the Scar's - I mean SERAPHITE's farm on the island. This ended up being one of the coolest locations in the game, in my opinion. I wish I could have done more concepts for this area, it was so fun!
Image based on a quicker CGMA-demo, showing students how to think in layers when approaching color. By doing quick color variations with mood AND local-color in mind its easier to narrow in on a color-harmony. developed the image further later on, adding textures and painting over. added some process below www.cgmasteracademy.com/courses/92-environment-concept-design/