I finished the modeling and texture of the robot in 3DCOAT and synthesized the environment in Blender. While finishing this painting, I also explored and learned some techniques, including how to use 3DCOAT to make a more complex and detailed texture, how to make a real water effect in Blender and moss on the surface of the robot. I hope you enjoy this work and I’ m looking forward to discussing techniques with you.
A summary of my collaboration with Blur Studio on one of the Love, Death and Robots episodes Sonnie's Edge. I was approached by the director Dave Wilson and tasked with creating keyframes, set dressings, lighting and providing art direction on the early animatics. I was amazed by the creative input from everyone involved. Loved creature and character designs! The team did an amazing job with bringing this episode to life and I freaking loved the visuals in the final product! Hope you enjoyed it as much as I did.
Three concepts done early on to establish the feeling of the storm growing, and eventually what it looks like as you drive the boat out of the city.
The original inspiration for this work came from The film "the map of the Yangtze River". Then one more chance to go to Wuhan and see it. The merchant ships and the passenger ships on the Yangtze River have a strong sense of life. With the love of traditional culture, the main building With the Chinese traditional buildings of four double eaves angle tip save, auxiliary Building with a rest mountain, combined with the real life theme, thinking Living in the future, the bathroom is going to draw a picture of the past and the present. The future is the concept of "suanni no.". "Suanni" From the end of the Qing Dynasty to the beginning of the construction of a fishing boat, a passenger ship, a cargo ship - a merchant ship - Flying engines with flight engines two hundred years later, witnessing China For nearly one hundred years, the culture of the long river is quiet. ("suanni" dragon Zeng fifth sons, like static Love and sit.
illustrations for upcoming personal project
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One of my personal projects that I do in my free time. This is first round of my shots. The development of history and the continuation of shots I will lay out in the near future. Work in progress.
World Building: Environment Design - In-Class Demo Registration for Brainstorm School's Fall 2015 term opens July 15th! More info @ www.BrainstormSchool.com Follow me on Facebook & Instagram to see more! www.jamespaickart.com https://www.facebook.com/james.paick https://instagram.com/jamespaickart
Inspired by a movie ,Love,Death&Robots Seventy percent of the models are made by me,Almost all the materials are made by me. use: 3dmax corona ps zbrush.Hope you like it.
The Pond Thank you Quixel for the Highlight : https://www.instagram.com/p/CUKl7L9KvfR/ Unreal 4.27 I always try to up my game on my next project, and I feel like this one hit the target. Even though I heavily used megascans, I made tons of customization, to their material and even sometimes to the mesh on Maya, see the Pic 3, LOD 0 was too low poly for that shot with that small scan, so I tweaked it in Blender. Did similar things for others too. It was challenging because I wasn't mainly focusing on a camera for a beauty shot but I was building an entire playable scene. Everything other than Epic Free stuff. megascans, made by me including lighting. All started with my initial sketches, then usual game, reference hunting mainly for general color selection for the scene especially water in this case. One of my favorite references was Rural Australia Scene for the water loved how those guys made that water all leafy and everything so my goal was achieving that and I think I got it pretty close and made it my own, wave effect and everything entirely made in the material. But I wanna give a huge thanks to those guys and epic for making megascans free, its a huge blessing for sure. Plenty quick solution yes but It is even better for exploring and learning. I made a spline mesh for the Road, Stone Path. It was fun building the scene with spline meshes as always. Landscape was another challenging part because its a rough nature park, I had to make everything blended with the landscape perfectly. I really hope that you like it as much as I do. See you on the next one, and I hope that one will be even better. Thank you, Kadir
This is the first model I have made in order to learn 3dcoat. I wanted to learn more about modeling, so it was unnecessary for me to spend too much time on the design. Therefore, I took a figure model kit as my reference for modeling, then imported it into keyshot for rendering. Finally, this concept was synthesized in photoshop.
Kyiv-Sviatoshyn by Max Horbatiuk on ArtStation.
#shifting
30.8K likes, 184 comments. “My baby’s birthday isnt for another 4 months 😅”
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