Essential CG Lighting Techniques with 3ds Max Download
Personal Project i am working on for while. Wish I had more time to work on it. Wanted to make a realistic feeling scifi scene on a VR \ PS4 performance budget. The scene is on average 1.3 million triangles rendered on screen with peaks to 1.6 million. What I am showing here is a version with all the rendering features enabled you would turn off for VR. Toke a lot of inspiration from Japanese architecture style and actually based in on a few real places in Tokyo. But I see it more as a futuristic multicultural city. (sorry haven't had time to make sense of all the signs yet)
This may seem super simple, but alot of people get it a bit wrong along the way, and is the way I always set out my low poly for the animation/rigging teams. Try to keep it as simple as possible really. This is using my latest male and female base mesh. Designed to have all artists, riggers, animators and texture artists in mind, and available through my artstation store now. https://www.artstation.com/crazyfool/store It utilises all the major edgeloops needed by animation departments to support systems like FACS or traditional rigging/animation requirements. Whilst also being super artist friendly with even topology and anatomically based polygroups with realistic proportions that make it easy to sculpt on. Including correctly sized eyeballs with base eye textures for look development. It is also fully Uved in a way that gives you maximum resolution where needed. These are the case studies I created after 8 hours on each. Looking forward to detailing next, and breaking symmetry.
I did this for a CG challenge over at CG Society. It was also featured in the Digital Mayhem: 3D Machine Techniques book by Focal Press
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Generalist Artist required at Industrial Light & Magic. High-level knowledge across multiple CG techniques & Proven VFX pipeline experience.
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A little RnD project based on one of my favorite characters in Anime history and... in general. Son-Goku, aka Kakarotto! This is essentially my love letter to Dragonball Z and to Toriyama. I've had past experience with DBZ modeling and always wanted to try and push further with CG Cel Shading techniques. I started with the idea of doing a little bust of just the head and torso... before I knew it I was modeling the whole thing, shading, rigging, animating and doing FX in Houdini to generate a sequence recreating one of my more favorite moments from the show. I studied many techniques from Dimps (Budokai 1, 2, 3) way back when, along with Cyberconnect 2's Storm games, leading all the way to Arc System Works (FighterZ). It was a MASSIVE learning experience and out of all my projects, this might have been the most fun to do and holds a special place in my heart. Thank you Goku, for all that you have done for this planet. And thank you Shira Eilan for the constant support and advices during the creation process! Breakdown coming soon!
CGB831 I Want to Walk as a Child of the Light (2 or 3 octaves)
Cg 125 , molotov 🔥
simplecg
Propaganda da Honda 125 em 1977. É a famosa "CG BOLINHA":
i love this man sm