first 3d project - low poly well Low poly well
Third Attempt at Stylized Art - Stylized Temple - 3D model by cdoubart
- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf was created in Niagara System. Special thanks to Bobby Rice, Anton Napierala, Beau Janzen, David Zhu, and Martin Teichmann helped with this project and giving valuable feedback. The environment is inspired by Dawid Jurek's concept https://www.artstation.com/artwork/0XWwrK
HI....Welcome to our channel THINK SCI-FI. About this video-This is a blender 2.92 time-lapse tutorial, in which you will see the process of creating Sci-Fi ...
学员A站:https://www.artstation.com/ttone 感谢原画作者Q yy的精彩作品:https://www.artstation.com/artwork/klEVe2 Level art course link: https://www.artstation.com/a/30016813 Stylized scene course link: https://www.artstation.com/a/27579362 Special coupon only on our discord channel: https://discord.gg/G5AvAjA6gf Any questions email: [email protected] 大家好,魔灯游戏场景的官网是: https://www.modenggame.com/ 魔灯游戏场景的视频都集中于B站: https://space.bilibili.com/22436863 相关魔灯班课程正在进行,欢迎随时留言咨询微信: https://work.weixin.qq.com/kfid/kfc2c8cb7e3e82e12be
Last month, I had time to make a stylized modeling series. I generally like cute and neat modeling work. Several attempts have been made for a better composition. Enjoy this series! Thank you.
Excited to share some more of the work I've done for Kena: Bridge of Spirits! I was a part of the environment art team and got to work on asset creation, collision, optimization and bug fixing. Here are some of the rocks and stones I got to work on that can be seen in multiple levels in the game. A big thanks to my amazing Lead Julian Vermeulen and my talented teammates! And to Josh and Mike Grier for the vision and the opportunity to work on this beautiful world we all created. https://www.artstation.com/kingjulianv https://www.artstation.com/tim_burroughs https://www.artstation.com/lucasmaxfield3d https://www.artstation.com/kem1995
Some alpin views render with Terragen 4. Vegetation made with Speedtree and terrain modeling in Worldcreator. Alpin path is inspire by a canvas from Viktor Yuckevitch.
Here are just some environments that I worked on and dressed up while working on Kena: Bridge of Spirits. It's been a blast working on this project and really happy how everything turned out. Big thank you to Sparx/Virtuos for all their hard work on Kena and helping bring the game to life, it was awesome and fun working with them, you guys rock! Also want to thank my art team who worked very hard as well, their passion and dedication really helped push Kena to the next level. Hope everyone has enjoyed playing Kena: Bridge of Spirits it's been an adventure working on this project! Until next time! Kena: Bridge of Spirits" - PS5/PS4/PC - (Ember Lab) - https://emberlab.com/kena https://www.artstation.com/lucasmaxfield3d https://www.artstation.com/kem1995 https://www.artstation.com/shira_eilan https://www.artstation.com/tim_burroughs https://www.artstation.com/sarahmalcom
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his video will show you how to use the switch node to create more versatile tools based on existing geometry nodes and create an Asset Browser for quick and ...
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