Work I did on Battlefield 1. Title on the project was Lead Vegetation Artist, I was responsible for overseeing the vegetation of the game as well as look dev, planning, modelling, photogrammetry, texturing, skinning, in engine setup, generation of scatter foliage and some basic shader work. It was a team effort so a lot of credit goes out to the rest of the team as well!
I worked as a Environment Artist on Battlefield V, working mainly as the main artist on Under No Flag solo campaign map Behing enemis lines. Setting up the map to the begging to the end. And helping on Nordlys Factory sabotage, and Under No Flag intro All of this is done in close collaboration with Shashank Uchil, Pontus Bergengren, Simon Barle, Jake Oliver, Marcus Fritze, Pawel Nowak, Julien Petotte, and Pontus Ryman.
I created alot of vegetation and ground textures that ended up being used throughout Battlefield V. Massive credit to the many Level Artists, Designers, 3D Artists and Lighting Artists that worked on these beautiful levels.
On Battlefield V I worked as a 3D- and Level Artist on the Cinematics team, closely together with the other two 3D- and Level Artists on the team, and with the Animators, Lighting Artists and the Level Artists and Level Designers working on the War Stories. My main responsibilities was setting up levels, painting and sculpting terrain, prop dressing and creating 3D assets as well as writing briefs and giving feedback on 3D assets created by outsourcing. On the Under No Flag cinematics I mostly worked on sculpting and painting the terrain in the scene when they get hunted by enemy tanks in the desert, as well as setting up the base for the ruined house they park the car in. I also polished the end scenes to make sure the gameplay level and cinematic matched. Special thanks to: Daniel Henefalk – Level Artist André Boström – 3D Artist Fabien Christin – Lighting Director and Cinematic Art Lead
I was the lead artist for the London Docks level in COD: WWII
I was the 3d Artist assigned to the Battlefield V level: "Operation Underground". I was responsible for managing all the 3d art content for the level. Toward the end of the production period, I switched to the Tech Art team where I also worked extensively with the level. Level POD: Level Art: Anton Ek, Alexander Samuelsson, Billy Hallden, Pierre Autissier Level Design: Inge Jöran Holberg 3D Art: Jake Oliver A big thanks also to Lighting, VFX, Concept Art, 3D Art and Sound teams for all their amazing work!
A selection of work from our team on Battlefield V from 2018. I joined the project for the last 6 months to take Art Director responsibilities of the singleplayer and multiplayer levels, guiding the team in polishing and wrapping them up for ship. As usual, with itchy fingers, I also contributed to the polish work where needed, but credit here goes to the great team of artists involved.
Did you know that more Civil War battles took place in Virginia than any other state? Many of these battlefields have been preserved for future generations – us -- to learn from our past while remembering the fallen perished in that time of strife. Several of Virginia’s battlefields are laced with
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Gary Adelman's Civil War Page. I suspect that most of you have stood at this spot in front of the stone house on the Manassas National Battlefield and have enjoyed the history more than the traffic noise! In this tight detail, check out the man holding the cannonball and almost certainly the son of Mr. Robinson who lived across the road. If you choose to line up this detail you will find the house's stones in the exact configuration as in March 1862!
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There was a thread a bit ago that started with a question about mass Confederate graves on the Gettysburg battlefield. Lefty posted a pretty detailed...