Not my own i got it from google
Halo Wars Concept art I did for Microsoft at Ensemble Studios by Nathan Stefan on ArtStation.
Halo Costume Cosplay and Prop Maker Community
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FAN ART - This structure was inspired by the Halo 5 art style but I designed all aspects myself. Its a deploy-able UNSC garrison hidden in the mountains of the Instillation 01 Halo ring. This structure is a temporary base that can be flown in by pelicans and used as a forward base. The structure includes extendable legs for uneven terrain, radio communication, and a garage for warthogs or mongooses.
The Orion-class assault carrier was my second major ship contribution to Sins of the Prophets. This black sheep of the UNSC fleet was first added to the mod in 2016, and has since never been updated to newer releases' art pipeline standards until now! As such, it was an exciting opportunity to get to go and define the look of the ship for the newest rendition of the mod. A WIP, incomplete model rework was supplied by project art lead Jared Harris and used as a basis, though this base received very significant rework by me as the model was brought to completion. As with the other ships in the mod, all of the addon missile launchers and point-defence guns (which are tiny on this behemoth!) were modelled by Jared Harris as part of a standard modular set shared across the entire UNSC fleet. https://www.artstation.com/jharris1692 The hull textures were done as a standardised procedural material detailed in the following post: https://www.artstation.com/artwork/LeYZBK
UNSC | ప్రపంచ శాంతి స్థాపనే లక్ష్యంగా ఏర్పాటైన ఐక్యరాజ్య సమితి భద్రతా మండలి (United Nations Security Council)లో శాశ్వత సభ్యత్వం (Permanent Seat) కోసం భారత్ (India) దశాబ్దాలుగా పోరాటం చేస్తున్న విషయం తెలిసిందే.
Triton-class light cruiser | Halo Fanon | Fandom
“UNSC Reactors provide the energy needed to access the advanced buildings, units and technology upgrades.” The Reactor is a UNSC structure. It appears in Halo Wars. A UNSC Station is powered by a small Hydrogen reactor which allows it to operate some pretty sophisticated systems. In order to set...
The Orion-class assault carrier was my second major ship contribution to Sins of the Prophets. This black sheep of the UNSC fleet was first added to the mod in 2016, and has since never been updated to newer releases' art pipeline standards until now! As such, it was an exciting opportunity to get to go and define the look of the ship for the newest rendition of the mod. A WIP, incomplete model rework was supplied by project art lead Jared Harris and used as a basis, though this base received very significant rework by me as the model was brought to completion. As with the other ships in the mod, all of the addon missile launchers and point-defence guns (which are tiny on this behemoth!) were modelled by Jared Harris as part of a standard modular set shared across the entire UNSC fleet. https://www.artstation.com/jharris1692 The hull textures were done as a standardised procedural material detailed in the following post: https://www.artstation.com/artwork/LeYZBK
Part ODST HELMET
I've always been inspired by the Halo universe so I wanted to pay homage to the series that made me decide to get into the game industry! Tri Count: 9,504 Texture Size: 2048x2048 Enjoy!
This ship design is an original ship based on an older iteration of the Diligence-class cruiser/destroyer from the old Halo Legends anime shorts. This design was done by one of the fantastic concept artists on the Sins of the Prophets team, and I got to bring it to life for the first time! In-universe, this ship is one of the oldest ones in the fleet and so has the look and tech to match - it has a series of deployable radiators that glow under the heat of the fusion drives, much bulkier and less efficient thrusters, and it lacks a keel-mounted MAC weapon system resulting in the requirement of ventral and lateral "outrigger" MAC pods for upgraded offensive power. These additions are fully modular and all contained on a single texture sheet. All of the add-on antennae, turrets, missile pods and so forth are done as part of a modular kit created by project art lead Jared Harris. https://www.artstation.com/jharris1692 The hull textures were done as a standardised procedural material detailed in the following post: https://www.artstation.com/artwork/LeYZBK
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Reference: halo.wikia.com/wiki/Mongoose This was a bit of a mix between the Halo: Reach Mongoose and the Halo 3 one. It has Working lean/turning suspension and can fit a driver and a passenger nicley. My 'goose is also very vroomable! Functions video: www.youtube.com/watch?v=gzCLm9FOedo Instructions video: www.youtube.com/watch?v=E60UhCPnolQ Thanks for looking!
Instructions: www.ky-ebricks.com/product-page/unsc-support-ships-instru... Part Kit: www.ky-ebricks.com/product-page/unsc-support-ships-1-part...
Description The D-98 Osprey was an eight-engine, trans-atmospheric capable, vectored thrust dropship utilised to transport troops, vehicles and equipment between the surface of a planet and its orbit. The Osprey was introduced in 2615 as a replacement for the aging D-96 Albatross, and while being a modern, effective craft, had much the same roles and capabilities as the craft it replaced. The Osprey was largely used for non-combat roles, though possessed high speed and heavy armour to protect it from interception should it be threatened. The Osprey was operated by the UNSC Army, Marine Corps and Navy as a personnel and cargo transport. An attack variant is planned but I haven't yet figured out how to make this practical/realistic. Drawn in Inkscape. Design based on the alien dropship from District 9, Valkyrie Shuttle from Avatar, and Pelican dropship from Halo. Do not use without permission.