Artwork originally created for Art of Atomhawk, Volume 3 deluxe backers, now used as header artwork on our new website! Check it in action at https://atomhawk.com/contact/! We are currently hiring concept artists across both our UK and Canada studios. Check ArtStation Jobs tab for more information! Artwork by: https://www.artstation.com/aenigmatic_mind
We’re so thrilled to continue our work with Small Giant Games, helping to create character designs for Empires & Puzzles. See more work ➡️ atomhawk.com/small-giant
Atomhawk returned to the football pitch to help EA concept environments and UI/UX for FIFA 21, FIFA Ultimate Team and VOLTA Football. See more of our work ➡️ atomhawk.com
We're feeling whole-hearted on Valentine's Day with this magical artwork by Concept Artist João Rui (thank you to Rachel Saunders for the lettering support!) 🌹 https://www.artstation.com/joaorui https://www.artstation.com/rachelsaunders
Characters created for Bethesda's 'Elder Scrolls legends' card game - King Emeric, Lucien Lachance and Miraak
Artwork created for ‘Other Worlds: The Art of Atomhawk’, an exhibition sharing fascinating stories of ancient Iraq come to life through over 80 amazing items from the British Museum. If you're in Newcastle upon Tyne, UK between 7th March - 2nd August 2020, make sure you stop by the Great North Museum: Hancock (NE2 4PT) and check it out! Details at greatnorthmuseum.org.uk/whats-on/new-discoveries-in-ancient-iraq
Description Personal artwork - the aftermath of a cataclysmic event. This is featured in our new art book - [link]
It was a pleasure to continue our collaboration with NetherRealm for the Kombat Pack and Aftermath DLC, with new add-on playable characters including Shang Tsung, Sindel, Nightwolf and Fujin. See our entire Mortal Kombat 11 journey ➡ atomhawk.com/mortal-kombat-11
Here my participation for the Atomhawk Solarpunk Contest.It's a really interesting subject, I really enjoyed working on it and imagining what a world could look like that would use solar energy, wind energy and tidal energy.
Key art concept for this year's Atomhawk Design art competition. I also entered last year and promised my self to enter again this year and make use of all the learnings I had. I tried a bit of a new process and went with a more painterly feels. Didn't went all crazy with the concept because of the time constraint but still happy how it ended up. Good luck to all participants! #atomhawkreturn #atomhawk
We were honoured to work with NetherRealm in reimagining much of Mortal Kombat 11's roster redesign. We had a wonderful time working on not only characters, but environments, breakouts, key shots and cinematics. You can see our full case study at atomhawk.com/mortal-kombat-11
Took me out of my comfort zone a little bit, I had fun :)
Twenty-two years after the release of fan-favourite Age of Mythology, its remaster is unleashed with new, modernised graphics and a campaign that stays true to the original. We contributed to a series of deity portraits, in collaboration with World’s Edge.
In my opinion, "The Return" was simple. It was a MOMENT when you returned to finish your unfinished things, with a new spirit, resources, and TIME. PS: At the end of the day, I am lost at this competition, but they gave a shortlist badge that indicated me I was in a right track.
Atomhawk were approached by Microsoft with an ambitious brief of re-drawing and bringing consistency to the existing in-game cinematic artwork in Age of Empires II: Definitive Edition. One of the requirements for any work on Age of Empires II: Definitive Edition is that it must be as historically accurate as possible. This involved developing new skills among the team, such as how to perform academic research to source and cross-reference real history to accurately portray the content in the game. See the all the art we created for Age of Empires II: Definitive Edition ➡ https://atomhawk.com/age-of-empires
My entry for the 2023 atomhawk art competition in the environment category I had the idea of creating a civilisation that evolved in the aftermath of a supernova. All done in photoshop using a lot of photobashing , good luck to everyone that participated :)
Warhammer 40K artwork by the talented artist Atomhawk under the category of Aeldari | Chaos Space Marines. Warhammer 40,000 - Eldritch Omens
My submission for the Atomhawk solarpunk contest (a future powered by green energy). Honoured to win the grand prize! :) The year is 2060. The government subsidizes farmers to allow wind turbines to fly above their farms, while still allowing use of the land for crops and livestock. This scene depicts a generations-old traditional norwegian farmhouse, with the farmer and his daughter going about their life on the farm. While he represents the past and tradition, his daughter represents the future (she is wearing white, he is wearing traditional farmers clothing). This story moment represents tradition accepting the future (holding hands with), the next generation.