Production designs, paintovers and miscellaneous odds and ends for a cancelled moba project by Epic Games. Art Director : Chris Perna
These aboriginal ship designs reference to the traditional designing of Egypt, Indonesia as well as Viking heritage ships, and also inspired by the environment of Assassins’s Creed Origins. Hopes you enjoy it!
Concept art done for multiplayer map "Hamada".
Outlines of another area in my project. This one is based on pacific islands and polynesian culture. It's connected to the main continent but then extends out in to the ocean like a peninsula and breaks in to a network of islands and atolls. The atolls are really shallow so the tide of the water affects the landcape a lot. I've finally decided to limit the project's scope to roughly 6 biomes, 3 of which still need to be explored, and then I'll get in to more detailed concepts.
Slowly lowering down the two would be heroes were now close to the source of power, so close they could feel the heat, smell it, sense the eyes on them... More from project: https://www.artstation.com/artwork/oO0Rrw
Personal exploration inspired by Chrono cross and Ghibli my mentorship info: https://www.brushsauceacademy.com/ my youtube: https://www.youtube.com/user/TylerE2284?feature=mhee my instagram: https://www.instagram.com/tyler_edlin_art/ my facebook: https://www.facebook.com/Tyler.Edlinart/ discord: https://discord.gg/qEfmdnA
Giss by Luke H on ArtStation.
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Hello everyone! Just sharing some of the designs done for Shadow of the Tomb Raider! I had a blast working on this epic game with Eidos Montreal amazing team! Enjoy! 😊 Cheers
Based on Anime "Made in Abyss", Valley of Gratia is a blessed village within the perilous Abyss, where the ancestors established a settlement near the blessed water source, providing a safe haven for residents and a resting and resupply point for explorers venturing down to the Abyss. These pages shows buildings people live in and props they use at Valley of Gratia.
I really like vampires.
Hi, http://www.flightglobal.com/articles/2006/02/07/204505/the-737-story-little-wonder.html
Model-Fancy Freda
Prop concepts created for DOOM 2016.
For the settlement, with it's harbour and marketplace I made a bunch of prop concepts. Many of these were turned into super nice assets by Malwina Czech, Svenja Rösner and Gabriel Hanna! Related: https://www.artstation.com/artwork/RndomD https://www.artstation.com/airbornstudios https://www.artstation.com/blogs/airbornstudios/4DAX/in-which-we-return-to-our-roots-airborn-showcase https://www.artstation.com/johannesfiglhuber https://www.artstation.com/schrahki https://www.artstation.com/malwina-czech https://www.artstation.com/gabh https://www.artstation.com/artwork/03xrwG https://www.artstation.com/artwork/03xZ28 https://www.artstation.com/artwork/DADly9
WEAPONS AND PROPS! Always fun to make stuff like this! Check out the other Concept artists: https://www.artstation.com/dustandhalos https://www.artstation.com/amandakiefer https://www.artstation.com/dscher and the 3D artists: https://www.artstation.com/danaklaren https://www.artstation.com/n8studios https://www.artstation.com/royamaguchi
Elevate your workflow with the Ruins Prop Asset Pack asset from KK Design. Find this & other Props options on the Unity Asset Store.
Ground Floor Tile Prop Texture for VTT, Digital Tabletop, Level Design like DnD (Dungeon and Dragons) Battlemaps etc. #VTT #Tabletop #DND #Battlemap #Design #Leveldesign #Prop #Tile #Texture #Stone #Floor #Panel #Path #modern #Asset #Assets #Grass #Wilderness #Wood #Panel #sand