Karaii's art tumblr. Please refer to me as they/them, thank you!
the continued (mis) adventures of buff smol stan and politely bemused grunkle ford sorry not sorry XD
Hej! We finally got permission to show off some of the work we did for The Division. I hope you enjoy it. Head over to my Artstation for more Images.
Drawing exercises I often do it on the weekend. Cheers!
Stuff and exploration I did once in a while before I'm Working. This method is quite effective to warm up my hands and brain, especially when I still have much energy to start the day.
Edit : Hello Polycounters!
I've had the pleasure to be part of the outsourcing team for Arkane.
Another study practice I mainly upload on https://www.instagram.com/nomansnodead/?hl=en. Cheers!
Hey guys! I have nothing new worth to post right now,so i decided to show some of older stuff ( 3 - 4 years old) For some mmo.They are pretty old and crappy but i like some of ideas here and there:) You can follow me on FB : https://www.facebook.com/conceptjunkyard/
Here is a bunch of renders of stuff I made for Wolfenstein: The Old Blood.
Some of us recently started putting up their work on Artstation. we are currently updating the portfolios, creating making ofs etc.
Hi, This is some of the highpolywork I did for Wolfenstein: The New Order.
Collection of art from the mobile project Gardenscapes: New Acres https://itunes.apple.com/nz/app/gardenscapes-new-acres/id1105855019
Hello, I decided to share the Work I did on Heroes of the Storm (from old to more recent), here's a couple pieces:
Hey! im posting some Props/assets concept i did some time ago for Arkitika.1 VR game (few levels) Worked with Cview studios over This project. All right reserved and all that stuff :) A lot of random things here:) You can follow me on FB : https://www.facebook.com/conceptjunkyard/
Back with more wolfenstein-stuff! This time its more environmentassets, random props from here and there, didnt bother rendering everything,...
Here is a some stuff I made for Wolfenstein: The Old Blood.
Very good work, top visuals.
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet.