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Short-term wins help build necessary momentum. —Kotter Prepare for ART Launch This is article eight in the SAFe® Implementation Roadmap series. Click here to view the entire roadmap. Previous articles in the SAFe Implementation Roadmap series discussed the first seven ‘critical moves’ in an implementation: Reaching the Tipping Point Train Lean-Agile Change Agents Create a Lean-Agile Center of Excellence (LACE) Train Executives, Managers, and Leaders Lead in the Digital Age Organize Around Value Create the Implementation Plan The enterprise has now identified its value streams and established an implementation plan. It will also have loosely defined the first ART. This is a pivotal moment, as plans are now moving toward implementation. From a change-management perspective, launching the first ART is a critical activity with potentially far-reaching implications. This will be the first material change to the way of working and will generate the initial short-term wins that help the enterprise build momentum. This article describes the activities necessary to prepare for the ART launch. Details Now is the time to execute the activities necessary for a successful ART launch. SPCs often lead the implementation of the initial ARTs, supported by SAFe-trained ART stakeholders and members of the Lean-Agile Center of Excellence (LACE). No matter who leads, the more significant activities in preparing for the launch include the following: Define the ART Set the ART launch date and cadence calendar Train ART leaders and stakeholders Form Agile teams Train Product Managers and Product Owners Train Scrum Masters/Team Coaches Train System Architects Assess and evolve launch readiness Prepare the ART backlog Each of these activities is described in the sections below. Define the ART
We often don’t think through carefully enough what new behavior, skills, and attitudes will be needed when major changes are initiated. As a result, we don’t recognize the kind and amount of training that will be required to help people learn those new behaviors, skills, and attitudes. —Kotter Train teams and launch trains. —The SAFe approach Train Teams and Launch the ART This is article nine in the SAFe® Implementation Roadmap series. Click here to view the entire roadmap. In the previous articles in the SAFe Implementation Roadmap series, we described the first eight’ critical moves’: Reaching the Tipping Point Train Lean-Agile Change Agents Create a Lean-Agile Center of Excellence (LACE) Train Executives, Managers, and Leaders Lead in the Digital Age Organize Around Value Create the Implementation Plan Prepare for ART Launch By now, key ART stakeholders are trained and onboard, and launch plans are in place. The LACE and various SAFe Practice Consultants (SPCs) are ready and prepared to help. This article discusses how to train the teams and launch the ART so that the real business benefits of the change can start to occur. Details Kotter’s quote is a reminder that changing people’s behaviors, attitudes, and skills—and in the end, the culture of an enterprise—is no small feat. If people are to do things differently, leaders must “shape the path” [1]. That requires training to show people the way and follow-up coaching to help them master these new skills, techniques, and attitudes. Train the Agile Teams Now is the time to focus on the new and tentatively identified Agile Teams who will constitute most train members (see Prepare for ART Launch). These are the people who create the systems needed by the business, so it’s essential that they fully grasp what’s about to take place. They come from across the organization and have all the knowledge from business, development, operations, support, and other domains to define, build, test, and deploy their solutions. To be successful, they must understand their role in the ART and gain the Lean and Agile skills needed to be effective in their changing role. Likely, some or all have never participated in an Agile or SAFe environment, so the next significant task is to train all the teams in the SAFe way of working. Scaled Agile, Inc.’s two-day SAFe for Teams (S4T) course is designed for this purpose. This team-building and training course features an introduction to Agile development, including an overview of the Agile Manifesto and its values and principles. It also includes: The core responsibilities of an Agile team and Agile Release Train (ART) an exploration of the roles of Scrum Master/Team Coach and Product Owner The purpose and mechanics of the essential events for their chosen team method, SAFe Scrum or SAFe Team Kanban Preparation for PI Planning Understanding the events which enable value flow and how to measure and accelerate flow as in each Agile Team and the ART In addition, teams prepare their Team Backlog, which identifies the work needed for the upcoming PI planning event. When approaching this training, keep in mind that it’s likely many of the team members will have some degree of experience with Agile development and might feel that they are already equipped to work in SAFe. There could potentially be some resistance to what they might consider more basic Agile training. However, this team training is critically important for SAFe success. In particular, there are several elements of team agility at scale that are unique to SAFe. These include: The role of the team in PI planning, Inspect and Adapt (I&A), and the IP iteration Focus on and participate in the System Demo Applying Features, user stories, and acceptance criteria to define and validate system behavior Applying the Core Responsibilities of SAFe Agile Teams Understanding the flow of work through the connected backlog systems Collaboration with other teams and other roles, including the Business Owners, Release Train Engineer, Product Management, and System Architects Introduction/application of Built-In Quality practices, including the Continuous Delivery Pipeline Building the larger team of teams that constitutes the ART The Benefits of Big Room Training In some rollouts, training is performed team by team over time. That can sometimes be effective. However, a more accelerated approach is strongly recommended and proven, which includes training all the team members simultaneously. This practice has raised some eyebrows in the industry. Many picture 100-plus people in a room being trained simultaneously, compare it to the more intimate setting of a small team with a single instructor, and can’t imagine that it delivers equivalent benefits. In reality, it provides far more value, for example: Accelerated learning - This training happens in two days rather than over months. That speeds up the timing and assimilation by all the train members, which accelerates the launch. A common scaled Agile paradigm - All team members receive the same training, at the same time, from the same instructor. This eliminates the variability of different training sessions by different instructors using different courseware over time. Cost-efficiency - One of the challenges with Agile implementation at scale has been the availability and expense of training. Talented, proven instructors are hard to find and not consistently available, and their value and cost are commensurately high. The Big Room approach is typically three to five times more cost-effective than individual team training. Collective learning - There is no substitute for big room training learning experience. Face-to-face interaction is one of the critical ingredients of Agile at scale. Training everyone together starts building the social network that the ART relies upon and creates a far better experience than what can be accomplished when working separately. There can be a transformative aspect to it, something you have to experience to believe. To create a feel for what’s possible, below are some observations from Mark Richards, SAFe Fellow and a SAFe pioneer in Australia. How on earth do you get a high-impact training experience with 100 people in the room? I was initially unconvinced, so I worked with my clients to schedule four or five SAFe team-level courses over the period leading up to the first PI planning. I’d request that they send entire teams to the same course so they could sit and learn together, and they would promise to do their best. Then the pain would start. Firstly, the teams would often be in flux up until the last moment. Then they would be too busy on current commitments to all come together, so they would dribble through two or three at a time. And distributed team members would go to different courses. But I eventually got convinced enough to try it. After the first big room training, I was blown away and spent some time sorting through how on earth it could be so powerful. —Mark Richards, SAFe Fellow, Australia Here are some of Mark’s insights:
Does implementing personalized learning seem like a daunting task? Here are 6 personalized learning challenges and how to overcome them.
Khu công nghiệp là khu chuyên sản xuất hàng công nghiệp và thực hiện các dịch vụ cho SXCN, có ranh giới địa lý xác định, được thành lập theo quy định của CP
Künstlerische Gestaltung von Kreisel und Grünfläche vor dem Einkaufszentrum Glatt von Kerim Seiler
Maag Zahnräder beim Prime Tower. MIBAG, Zürich.
Cómo dibujar ciudades - Descarga Recursos educativos y material didáctico para niños/as de Infantil y Primaria.
Completed in 2010, Guardian was commissioned to commemorate the 50th anniversary of the 1960 mining disaster in Six Bells that claimed the lives of 45 men. The amazing 20 metre sculpture towers over the site of the former colliery where the tragedy occurred and is a fitting tribute to the men whose names are cut into panels wrapped around the memorial. www.blaenau-gwent.gov.uk/leisure/14674.asp
Responsible for modeling, texturing and engine implementation Concept art by George Rushing
Responsible for modeling, texturing and engine implementation Concept art by Steve Firchow
A Simple Tool for Peer Feedback in the Art Room Assessment Implementation % %
5 Types of Rubrics to Use in Your Art Classes Assessment Implementation % %
Responsible for modeling, texturing and engine implementation Concept art by Lake Hurwitz
Mojo is an implementation of AI Generative Platform, support AI Art generation, QR Art and Image to Image, availability on Canva, iOS and Android
Mojo is an implementation of AI Generative Platform, support AI Art generation, QR Art and Image to Image, availability on Canva, iOS and Android
Mojo is an implementation of AI Generative Platform, support AI Art generation, QR Art and Image to Image, availability on Canva, iOS and Android
Mojo is an implementation of AI Generative Platform, support AI Art generation, QR Art and Image to Image, availability on Canva, iOS and Android
Mojo is an implementation of AI Generative Platform, support AI Art generation, QR Art and Image to Image, availability on Canva, iOS and Android
Mojo is an implementation of AI Generative Platform, support AI Art generation, QR Art and Image to Image, availability on Canva, iOS and Android