Alfheim - Berloga-workshop
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CrowsToes Alfheim
Here it is, my last build of the year: Alfheim from God of War (2018) I have never played a God of War game before (just seen playthroughs of them), so I went into the new one without any expectations. And this game left me speechless! It is an incredibly well written and designed game. So of course I had to end this year with a model inspired by it. Originally I played with the idea of building a Troll or another sculpture from the game. But since I built a lot of creatures this year, I wanted to push myself into another direction. So I built my first real diorama in years. If you have played God of War, you know that you spent a lot of time riding a boat. And those somber moments with Kratos and Atreus trying to bridge the distance between them while journeying through the realms, are at the core of God of War. Additionally, arriving in the 2nd realm was a magical moment for me. Experiencing the scale and beauty of this game was breathtaking. So I decided to capture that moment of them visiting Alfheim in my build. Since this is a diorama, I could implement some more ideas and aspects of the world e.g. Sindri's Workshop or the pathways and temples typically found in Alfheim. Hope you like the model! :) I had the opportunity to work on a lot of fun projects this year, and I finished more builds than any prior year. THANK YOU ALL so much for the continuous support! See you next year!
The second realm Kratos and Atreus visit on their journey. The model recreates part of the river that leads to the Lake of Light. This page describes the building process and how the model became part of the decoration of Santa Monica Studio's lobby. Contains minor spoilers for God of War (2018).
Some of the environment props RedHot created for the Alfheim realm
The Wings of Alfheim Mod 1.7.10. Mystical magical wings from The Lands of Alfheim. It is said that there exists a world where fairies roam... But the
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I had the amazing opprotunity to work with Erik Jakobsen and Sarah Swenson on this level. I was in charge of a lot of the world building and asset building for this level.
This beginning beach area I was responsible for the composition/world build. Also Modeling texturing the foliage, and tree leaves. I worked with two other amazing Environment Artists to create the Alfheim level - Erik Jakobsen and Charleen Au.
Marius Herrmann takes you on a journey down the LEGO river with this God of War diorama!
I am the Lead Level artist for Alfheim. I am responsible for all the initial art sheet, working with design to do the layout, creation of many of the assets - sculpting and materials, lighting for the entire level in both lighting states, lighting all the cinematics and final polish. I had two amazing artists working with me on Alfheim - Charleen Au and Sarah Swenson. Early on I had the help of Kevin Quinn for the temple exterior vista asset and Dan McKim for the rock library, some of the foliage and the base meshes for the trench.
Responsible for Temple Entrance modeling, sculpting and texturing. Door concept by Abe Taraky I worked with two other amazing Environment Artists to create the Alfheim level - Erik Jakobsen and Charleen Au.
In this area I was responsible for the doorway and surroundings area pictured above - modeling, texturing and prop placement. I worked with two other amazing Environment Artists to create the Alfheim level - Erik Jakobsen and Charleen Au.