Are you looking for a Journey in a Day for the Girl Scout Senior Mission Sisterhood Journey? Here is what I did with my troop to achieve this goal.
Girl Scout Seniors and Ambassadors join us for a Journey in a Day: Sow What? Learn about food: how and where it’s grown, harvested, processed, distributed, and consumed, and why it matters.
The Room Makeover badge is part of the “It's Your Story - Tell It!” badge set introduced in 2011. Purpose: When I’ve earned this badge, I’ll know how to do a fast, fun, and thrifty room makeover. Assess your space and get ideas for your makeover. Do you want to give the room a theme, like “the rain forest?” If not, how will your projects coordinate? Spend two hours on one of the following, and remember, these are opportunities to build your network of coaches to guide you through the steps in
Is your troop in need of a Journey to do in a short amount of time? Here are the Girl Scout Senior Girltopia Journey resources for leaders that I used to do this in three days with my troop.
Looking to earn the Senior Science of Style Badge? Look no further! In this blog post, we'll explore five fun activities . From exploring fashion history to creating unique outfits, this post has got you covered.
Here is how my troop did the Girl Scout Senior Girltopia Journey in a weekend.
Senior Girl Scout Mission Sisterhood Journey in a Day Plans for busy leaders who want to accomplish one of the needed Journeys.
You will find as you grow up some information is completely one sided or even wrong. If you have 9th and 10th grade girls check out some of these ideas to become experts at knowing the difference while earning the Senior Truth Seeker Badge!
Switch to Daisy Brownie Junior Cadette Ambassador Seniors have seven different Journeys available to complete. Below is a guide to help them choose which ones spark their interest. GIRLtopia In this Journey, you will: Develop your vision for an ideal world and acquire the skills to make it a reality—paint a mural, write a poem or story, film a video, or perform a show about ways society can improve. Plan a Take Action project that addresses an issue in your community. Earn the Senior Visionary Award. Mission: Sisterhood! In this Journey, you will: Discover the powerful benefits of sisterhood and ways to nurture healthy friendships—invite a women’s shelter counselor to talk about her work, role-play friendship scenarios to explore trust in relationships, or create a collage about what sisterhood means to you. Plan a Take Action Project that focusus on a sisterhood issue you care about—organize a school film club that focuses on positive movies about women, help younger girls expand their friendship circles, or host a girls' mixer. Earn the Sisterhood Award. Outdoor (Senior) In this Journey, you will: Deepen your outdoor skills when you earn your Adventurer, Senior First Aid, and Adventure Camper badges. Plan a Take Action project that helps make your favorite park, beach, or forest a better place for everyone. Earn a Take Action Award. Sow What? In this Journey, you will: Learn about food: how and where it’s grown, harvested, processed, distributed, and consumed, and why it matters. Plan a Take Action Project to share your knowledge with others—host a farmers market, inspire others to eat locally, or plan a community vegetable garden. Earn the Harvest Award. Think Like a Citizen Scientist In this Journey, you will: Find out how citizen scientists make observations, collect data, and help scientists conduct scientific research. Do 3 citizen science activities: make observations about your environment, design a way to test a hypothesis, and a SciStarter project. Plan a Take Action project that helps others. Think Like a Programmer In this Journey, you will: Find out how programmers use computational thinking to solve problems. Do 3 computational thinking activities: create rules for how to stack cards to share messages and learn about encoding information, develop an algorithm for building a simple block arrangement, and test whether an app will meet a user’s needs to explore user-centered design. Think Like an Engineer In this Journey, you will: Find out how engineers use design thinking to solve problems. Do 3 design thinking activities: design and build prototypes of a can holder that isn't harmful to animals, a kinetic sculpture, and an assistive device for the elderly. Plan a Take Action project that helps others Easy charts for voting:
The best Halloween games for kids, adults, and teens! Tons of party games for classroom parties, trunk or treat, and more!
One of the greatest issues Girl Scout leaders have faced these past two years is scouting during a pandemic. This has been a double whammy for leaders of older scouts, who are already combating troop attrition. This product, 5 Virtual Cooking Meetings for Girl Scout Cadettes, Seniors and Ambassadors, aims to help keep you connected to your troop while you need to stay apart. Leaders of older girls know that to keep them involved, you need to make meetings fun. Cooking is a fun and engaging activity that also teaches a valuable life skill. This resource includes: 5 fully planned meetings with guides for both leaders and girls 6 additional virtual cooking meeting ideas for you to use Please note that no recipes are included in this resource, as that is part of what the girls and you need to choose. Other Resources for Older Girl Scouts The Guide for Leading Girl Scout Cadettes, Seniors and Ambassadors Fun Girl Scout Categories Game Back Up Meeting Plans Just for Fun Please be sure to click on the star at the top to Follow Me. You will receive updates when new products are added to my store. When you rate this product, you will receive TpT credits, which you can use to purchase more products to use with your troop. You can also check out my Girl Scout blogs and sites, listed below, for more information on how to make your life as a leader easier for you. Scout Leader Daisy Activities How to Earn Daisy Badges How to Earn Brownie Badges How to Earn Junior Badges Cadette Journey Resources Terms of Use A complete Terms of Use is included in this product. Short Version-This is for your troop use only and not to be shared with another leader, Service Unit, Council, website, blog, training, friends, or family. Failure to comply is a violation of the Digital Millennium Copyright Act (DCMA). Leadership Made Simple is not affiliated with Girl Scouts of the USA. This product is not connected in any way, nor is it sponsored, endorsed, or approved by Girl Scouts of the USA.
Here is an updated list of Girl Scout Journey in a Day or Weekend Resources for leaders of Daisies through Seniors that will help them get through the program more easily.
A couple of years ago GSUSA released a new series of Journeys for Daisies, Brownies and Juniors, and last year, released two of them for Cadettes, Seniors and Ambassadors. Even though this is mostly a blog about my experiences with Daisies and Brownies, I had a request to summarize the older girls' Think Like an Engineer Journey and since I was doing it, I figured I ought to get a few cents from AdSense for doing so (and more if you click on the ads on this page). If you read my post about the Think Like an Engineer Journey for Daisies, Brownies and Juniors, you'll see that the basic outline of the Journey is the same at all levels, and that doesn't change for the older girls. Basically, at the first three meetings, girls review the design process and then put it to work in a design challenge. In the fourth meeting the girls apply the design process to planning a Take Action Project. In the fifth meeting, they do the Take Action Project, and at the sixth meeting they celebrate their accomplishments. While the Daisy, Brownie and Junior plans provide word-for-word scripts for leaders, the older girl plans provide discussion topics and questions to guide the girls but they aren't quite as scripted. While the summaries below try to give an overview of the talking points, this blog post is not meant to be a substitute for the VTK plans, but rather a summary of them, to give leaders a quick and easily accessible overview. Once you decide to do the Journey at a particular level, I highly recommend reading the entire VTK plan for that level so that you understand where the talking points are going. The purpose of the Journey is not to engineer the best ____ in response to the design challenge of the day; the purpose is to teach a way of thinking and then to use that way of thinking to conceive of, design and execute a Take Action Project--a sustainable solution to a problem identified by the girls. One thing that every design challenge requires is for the small groups who worked on the challenge to present their work to the group, and the group is encouraged to add input on improving the design. This gives the girls a chance to practice communication and presentation skills that could be helpful in their Take Action Project or for the projects they do for the Silver or Gold Awards. The part of Journeys that has always been the hardest for me to wrap my mind around has always been the Take Action Project. I think I know where GSUSA is going with the concept; I just couldn't figure out how to pull one out of the younger girls, which is my group. In fifteen years as a leader, the highest I ever got was Juniors. Going through these older girl plans gave me some ideas. Girl Scout leaders are always looking for ways to "adapt" official programming to better meet the needs of their girls. With a different set of design challenges at each level, girls could do this Journey six times during their Girl Scout years. However I think it unlikely they will do so. If your troop chooses to do this Journey, I think that letting them pick which three of the nine design challenges they want to do is a good way to personalize it for your troop. The Design Thinking Process The design thinking process used in Think Like an Engineer is: 1)Identify a problem that needs to be solved; 2) Investigate what has already been done; 3) Come up with multiple possible solutions 4) Pick one or more possible solutions and create a design; 5) Test the design and make improvements based on what you learned; and 5)Let other people know what they've learned Let's take a look at the meetings for the older girls: Meeting 1: Cadettes: The first thing the Cadettes do as they enter Meeting 1 is build a model of a Corgi. This model dog will be used later in the meeting. VTK has a template and a list of materials, and the girls create a 3-D model. In the opening discussion, the design process is reviewed and girls talk about ways engineers' designs help people. The leader also introduces the idea of a Take Action Project and how the design process is used in it. For Cadettes, the first design challenge is to create a life vest for a Corgi who cannot swim because of his short legs. First, the girls identify the problem and goal. They are given their goals (to keep the Corgi's head above water for ten minutes) and their constraints (materials to use, time available). Girls spent five minutes brainstorming about design and creating sketches before actually beginning to build with these materials: 2 sheets of foam (roughly 9 x 12 in. each) 2 plastic bags (strong sandwich bags) 3 large rubber bands Measuring tape Scissors Duct tape Extra blank paper (for planning) Pens or pencils The girls are given twenty minutes to engineer their designs before the group comes back together to test them with the model dog and a tub of water. Each group explains their prototype to the large group, says what they expect to happen, puts it on the model dog as quickly as possible and tests to see if it keeps the dog afloat for at least ten seconds. Discuss how the prototypes could be improved, and, if there is time, improve them. For the closing activity, girls discuss the design process and how they put it into use. Seniors and Multi-level: Seniors begin their Journey by looking a various items used daily and brainstorming how to improve them. After their opening ceremony and troop business, Seniors review the design process. Then it is on to their design challenge: To use the provided materials to create a substitute for the plastic rings that hold together six packs of soda. The materials are: 1 large piece of cardboard (1 x 2 ft or more) 8 paint stirrers Wax paper Paper (newspaper, white paper, etc.) 20 rubber bands Duct tape 1 meter (39 inches) string Scissors Paper (for planning) Pens or pencils Girls spend five minutes planning their design and 20 minutes trying to build a prototype, working in small groups. Then the groups gather, present their designs and test them. Improvements are suggested. To end the meeting, girls share problem they are interested in, like protecting wildlife. At this point the girls are only discussing problem/issues, not solutions or projects. Ambassadors: Ambassadors begin the first meeting by brainstorming ideas for devices that would help various professionals like doctors. After the opening and troop business portions of the meeting, the design process is reviewed. Next, the girls have 25 minutes to accomplish the design challenge. Then the group gets together and shares their designs --what worked and what didn't. The first design challenge for Ambassadors is to design something that enriches the life of an animal. The process starts with a discussion about the needs of animals and how enrichment devices make it easier for an animal, wild or domestic, to thrive in its environment. Each group of two or three girls is given a pile of supplies and has to select an animal and discuss its needs. Then each group needs to quickly sketch three ways to meet one or more of those needs. They then need to pick a design and build a prototype that can be presented to the group for feedback. The following materials are listed: 1 large piece of cardboard (2 x 3 ft or more) 2 poster boards Paper towel and toilet paper tubes (however many you can find!) 10 paint stirrers 5 ft. rope Scissors Duct tape Blank paper (for planning) Pens or pencil Optional: Anything else you have that might make good materials for the Design Challenge. For example, if you have tennis balls, girls could incorporate them to help meet the "fun" criteria of the challenge. Meeting 2: Cadettes: As Cadettes being meeting two, they make lists of all the communities they belong to. They also list words that describe or define a community. During the opening discussion, girls use these lists to pick a community to effect with their Take Action Project. Once the community has been chosen, girls brainstorm problems in that community. The design challenge for Meeting 2 is to create camp shelters for people that mimic natural shelters used by animals. Girls discuss different types of shelters used by animals and the things humans need in their shelters. Then, using the materials listed below, the groups first brainstorm for five minutes and then spend 20 minutes to create a shelter that is big enough for a quarter piece of construction paper to easily be put in and out of it. They have to be wind resistant and will be tested in front of a fan for 15 seconds, and will be sprayed with water 15 times to see if they are water resistant. The following materials are available: 1 piece of masking tape, 12 inches long 1 piece of packaging tape, 12 inches long 1 sheet of cardboard, 8"x 8" 2 plastic cups, 1-2 oz. 2 sheets of construction paper Measuring tape Scissors Extra paper (for planning) Pens or pencils The girls then gather and present their cabins to the group as if they were presenting them to the client who hired them. Next, each cabin is tested for water and wind resistance and then the girls discuss how the cabins could be improved. If time permits, let them try to improve their models. Discuss the problems and possible solutions. If time permits, discuss problems in the community chosen for the Take Action Project. Seniors and Multi-level: Before the meeting the leader prepares four or more posters, each of which lists a community to which the girls belong (school, town, state, USA etc). As girls come in they are encouraged to brainstorm problems faced by each community and to list them on the posters. After their opening ceremony, Seniors discuss how the Design Process is similar to the process for a Take Action Project. They review the problems on the posters and decide on a community to help with their Take Action Project. After picking a community, they brainstorm for more problems. The design challenge for this meeting is to design a kinetic sculpture--one that moves in the wind. As with the other projects, girls spend five minutes brainstorming and designing and 20 minutes building. The girls then gather and present their sculptures to the big group, describing them and testing to see if they hold together in the wind and have two moving parts. Girls can then try to improve the sculptures. At the end of the meeting the girls discuss the design process and how they used it to create their sculpture. Ambassadors: Ambassadors begin Meeting 2 by working together to create lists of communities to which they belong and issues and problems which are important to them. Following the opening ceremony and troop business, the group discusses those communities and chooses one to help with their Take Action Project. The girls are reminded that the design process is similar to the steps for a Take Action Project: Identify a problem, come up with a sustainable solution, develop a plan, put the plan into action, reflect on what they've learned, and share the project with others. They review the issues and problems listed at the beginning of the meeting to see which effect the chosen community and may come up with others. Girls are reminded that any of these issues/problems could be starting points for Gold Award projects. The design challenge for Meeting 2 is to design a zip line course that using the following materials: Chipboard (from a cereal box or back of a notepad), 6-8 small paper or plastic cups (i.e. 3 oz.), 9 plastic straws, 10 feet of smooth line (e.g. fishing line or unwaxed dental floss), 8 standard, flat steel washers (1 in. in diameter or larger), heavy books (or other material to stack), Tape (duct or masking.) Girls are given scissors and a hole punch as tools, but they cannot be part of the course. The zipline course must be at least five feet tall, must carry a ping-pong ball from the top string to the bottom platform in fifteen seconds or less and must have at least four platforms and three zip lines. The girls have 25 minutes to brainstorm solutions and design a course. They begin by brainstorming and sketching 3 possible solutions and then creating one. They are not allowed to test it with the ping pong ball until they share their project. They have five minutes to sketch and twenty minutes to build. Once time is up, the girls share their designs and test them, as if they were presenting the designs to a camp director who hired them to design a course. If the zip lines do not work as expected, the group brainstorms about why, and how to fix them. In the closing discussion, girls review how they used the design process, talk about what worked and did not, problems they encountered etc. Meeting 3 Cadettes In meeting 3, the leader prepares index cards with the problems identified in the prior meeting. As girls arrive, they pair up and discuss a problem trying to determine why that problem exists. They are doing a root-cause analysis. They should arrive at one or more causes for each problem, drilling downward. For example, the oceans are polluted. But why? Because there is trash in the oceans. But why? Because humans pollute. But why? Because there are not enough trash cans? But why? The local government doesn't have enough money to put out enough trash cans. Once the whole group is gathered, girls discuss the problems and pick one to address in their Take Action Project. The design challenge for this meeting is to design a prosthetic leg for an elephant. A link to a video is provided, which shows how one engineer solved this problem. The girls discuss what qualities the prosthetic should have, then get into groups of two or three and begin with brainstorming and sketching. From there, they move on to spending 20 minutes creating a prototype. The prototypes are then tested by a girl who bends her knee and places it into the prosthetic. Improvements are discussed. Seniors and Multi-level: Using posters with trees drawn on them, and sticky notes, Seniors look at the issues/problems identified in earlier meetings and try to identify the causes of the problems and the effects they have. In the opening part of the meeting, girls will discuss these and the leader will help them make sure that they have properly identified causes and effects. Then the group selects one issue or problem to address in their Take Action Project. The design challenge for Seniors in meeting 3 is to create an assistive device that would allow the elderly to pick something up that is on the floor or to grab something on a high shelf. These materials may be used: 4 pieces of cardboard (medium-large, assorted sizes) 4 paint stirrers 8 brass tacks 5 paper clips 2 small cups (paper) Paper (newspaper, white paper, etc.) 1 sheet of felt 10 rubber bands 5 wooden skewers Scissors String or wire Tape Blank paper (for planning) Pens or pencils As with the other design challenges, girls work in groups of two or three. They spend five minutes brainstorming/designing, 20 minutes building and 25 minutes sharing, testing, discussing and improving their design. Ambassadors: Meeting 3 begins with the girls breaking into groups as they arrive and taking one of the problems/issues identified last meeting and listing the causes of that problem and the effects of it. After the meeting opening, the girls share the lists they made and decide on one problem to address in their Take Action Project. The design challenge for meeting 3 is to create a mobility assistance device for an amputee, using the following equipment: 1 large piece of cardboard (2 x 3 ft. or more) 1 roll of string 2 sheets of felt or other medium-thick fabric 5 cardboard tubes (Alternatively, you could roll poster boards or stack sturdy cups.) 5 large rubber bands 4 brass fasteners 1 sheet of poster board Scissors Duct tape Blank or notebook paper (for planning) Pens or pencils Optional: Bring in anything else you have that might make good materials for the Design Challenge. For example, if you have containers that could be used as wheels, girls could incorporate them into a design for a walker. Again, the girls have five minutes to brainstorm and sketch, and twenty minutes to build, before gathering to present their designs and test them. The devices should help the amputee get from one side of the room to another and should o Must help the user to move from one side of the room to the other and 1) Be comfortable for the user.; 2) Be easy and convenient for people to use and 3) May either attach to (prosthetic) or be a product (mobility aid) for the user. The closing discussion for meeting 3 relates the design process to the chosen issue for the Take Action Project. Meeting 4: Cadettes: Cadettes begin planning their Take Action Project at Meeting 4. In preparation for the meeting, the leader creates one or more posters with six pointed starts on them. In the middle of the star is the problem the girls want to solve. On each point is a question word: who, what, when, where, how and why. As girls come in they write questions about their issue on the poster. As a group, Cadettes discuss the question and any answers they have and determine what information they might need. Then they brainstorm ways to solve their chosen problem and the given discussion questions lead to user-centered design. For example, girls imagine how the school principal might solve the problem vs how students would solve it. After discussing various solutions, the girls pick one and plan how to execute it, including arriving at a list of materials needed and a "to do" list for the next meeting. The Take Action Project should use engineering or technology. Seniors and Multi-level: To prepare for meeting 4, the leader makes four charts: What We Know, What We Need to Know, Why is This Important and What Else. As girls arrive, they fill in these lists with items related to the problem they have chosen to address. These items are discussed and then the girls are challenged to find a sustainable solution to the problem that incorporates what they've learned about engineering and technology. They follow the design process and pick and design a Take Action Project. The goal is to have a list of supplies and a to do list for the next meeting. Ambassadors: At Meeting 4, the girls being serious planning of the Take Action Project. As they enter the meeting, they are presented with posters or sheets of paper that say "people" "resources" "needs" and "what else". On each sheet they list information about the community they have chosen for their Take Action Project. These are discussed after the opening ceremony, along with the people and situations that are positive forces and negative forces on their project. Girls research via computer or smartphone any information they need for their project and then discuss sustainable solutions to the identified problem. They pick a solution and decide what they need in order to execute that solution. Meeting 5: At Meeting 5 the girls execute their Take Action Project, discuss it, and plan a celebration. The meeting plans specifically mention things like posters and videos as Take Action Projects. Also, the girls plan how to present their project to others, as an important part of being an engineer is presenting a project. Meeting 6: Girls present their TAP to invited guests, celebrate its completion and receive their awards.
Many leaders look for a “Gold Key” ceremony for girls bridging into Senior Girl Scouts. Here is one ceremony script you can use. Adapt for the size of the troop. LEADER: Tonight we gath…
Autumn is here and it’s time to start planning fun fall events for your residents. If you’re looking for ideas, simply use upcoming observances as inspiration for your senior activities. For instance, try out the following seven themes as a … Read More
I have been getting a lot of request for more ideas for older girls. As we all know this is the age that is the hardest to keep them interested in girl programs, avoid hearing those words “I am bored”, and still learn from their Experience. Here are ideas to get your girls engaged in learning about our government. Behind the Ballot Activity Booklet Before jumping into a few ideas, do you want to skip all the planning? If so, use this Activity Booklet to do activities, games, and worksheets to allow your girls to takeover the meeting and it is generic enough that you can complete this long after a a presidential election year. In fact part of the booklet is about running your very own campaign to elect the Top Cookie of the Year. With a step by step activities, you can’t ask for a easier way to run your meeting. Before you can run your own campaign you need to understand how a presidential campaign works. In the first activity called Road to the White house the girls will learn everything from the beginning of a campaign all the way to accepting the position and entering the white house. In this activity the girls will not be reading something and filling in blanks, instead they will create a visual poster showing the steps to the white house. If the girls want to go bigger, you could buy poster board and they could create their poster on a bigger canvas instead of a 8 x 10 that comes with booklet. After the girls understand how an election works, they need to understand the rights of a voter, laws in your state, and more information around how YOU take part in picking a president. This activity can be done individually or in groups to find the answers using the internet, or if you have the access the questions can be used as interview questions to ask your local voting facility. The core of this booklet is the role playing using what they learned and the girls will run a full campaign from nominating their favorite cookies, voting for their party’s nominee, writing a speech, running a debate, making a slogan, designing an ad, writing acceptance speech. There is also additional activities included such as snack idea, Election Bingo, Bookmark craft, and activities related to elections in other countries. This booklet will have your girls excited about registering to vote when they are 18. Get yours today! Be sure to also checkout these other activities your girls will love: Design And Build Your Own Website: Web Designer Activities Let’s Get Creative: Collage Artist Activities Put Together A Performance: Troupe Performer Activities Learn What Is Behind Beauty: Science of Style Activities How To Live A Healthier Life: Women’s Health Activities Bringing People Together With Games: Game Visionary Activities Other Fun Activities To Try Do your girls know anything about the Government? Start out by playing a fun board game. A Great Game to play is Coin Hopping Washington. Bring the spirit of Washington to your Girl Scout meeting. This board game takes you and your troop on a whirlwind trip through the nation’s capital, visiting famous landmarks, monuments, art galleries and museums. The goal? Place your citizens in positions of power. Learn the concept of balance of power, Visit famous landmarks, monuments, art galleries and museums. Get your copy: Coin Hopping-Washington DC Patriotic Craft No matter how old your girls get they still will enjoy a craft break. Since this badge is all about voting, what better crafts then to do something patriotic. I debated on posting a few different suggestions, painting a american flag, making cards for our soldiers, etc. Instead I went to Pinterest and found a board that says everything I want to say. get creative with RED WHITE AND BLUE. Here is link to board If you don’t want to spend the time planning, our Activity Booklet has step-by-step instructions with activities that don’t require any planning other than gathering supplies and printing booklets. What do we do after your girls complete the activities? Well of course give them the badge to display proudly on their vest, they earned it! Additionally If you are like many leaders we want to award our girls when they complete something even beyond just the patch. One great way to show achievement is with a certificate. Don’t worry you don’t have to make them, I found a resource that has done all the work for you and all you have to do is print them and customize the certificates with each girl’s name, badge or award earned, date, and troop leader. Editable certificates perfect for awarding girls after earning a badge. More Resources For You Beyond This Site I get asked a lot what other resources are out there on the internet for Leaders. I have done some digging over the years and have used many of the resources myself. I compiled a list of some great companies that sell patches, programs and also other bloggers offering amazing resources that may fit your needs even better than my site did. Checkout what I found.
The Business Etiquette badge is part of the “It's Your Story - Tell It!” badge set introduced in 2011. It replaces the retired XXX badge. Purpose: When I’ve earned this badge, I’ll know the kind of savvy I’ll need to be successful in the business world. Like any useful skill, good communication takes practice! CHOICES – DO ONE: Pitch a business idea. Do you have an invention, like a new smartphone application, or a business idea, like a useful website? Have you dreamed up a strategy for how a
Your girls are in one of three categories. If your girls fall into one of the first two categories then I would continue on in this post where I will share a few ideas to help you and your girls enjoy putting together a performance being a Troupe Performer. They are eager to get on stage and put on the best performance of their life. And want to do activities to make themselves better! They are afraid of being on stage and want to do activities to help them get over that fear. They have no desire to ever get on stage – if that is the case check out one of the other Ideas to use with your girls available here Troupe Performer Activity Booklet Before jumping into a few ideas, do you want to skip all the planning? If so, use this Activity Booklet which includes activities, games, and worksheets to allow your girls to takeover the meeting and learn more about being a movie critic, create their own puppet show and stage, plan the skit to be used for performance, create advertising and promotional pieces to invite others to show, additional games and activities just for fun to help girls with confidence to be on stage. The girls will learn about stage directions, rehearse their performance and of course have opening night/day with a cast party after. With a step by step activities, you can’t ask for a easier way to run your meeting. Learn more and get yours today! Be sure to also checkout these other activities your girls will love: Design And Build Your Own Website: Web Designer Activities Let’s Get Creative: Collage Artist Activities Learn What Is Behind Beauty: Science of Style Activities How To Live A Healthier Life: Women’s Health Activities Bringing People Together With Games: Game Visionary Activities Learn About Voting & Election: Behind The Ballot Activities Other Fun Activities To Try What Does it Take to Put on A Big performance? To put on a big performance it takes a lot of people, below is a list to get you started sharing with your girls all the jobs. Check out the link that gives you more details about all these positions. Costume Prep Scenic Prep Light Prep Sound Prep Scenic Running Prop Running Costume and Make Up Running Light Board Operator Sound Board Operator Projection Operator Followspot Operator Business (running crew) Head of props Assistant director Stage Manager Production Dramaturg House Manager Assistant Costume Designer Assistant Costumer Assistant Set Designer Assistant sound Designer Assistant Technical Director Assistant Makeup Designer Wardrobe Mistress Assistant Stage Manager Click here for different crew types (definitions)– share with your girls to learn more about all the people that are needed to put on a real big performance. Put on Your Very Own Puppet Show One way to get the girls into performing in front of people is to have the girls make their own puppets and put on a puppet show. Not sure where to start planning a puppet show? Don’t worry you can get everything you need to put on your very own puppet show in the Senior Girl Troupe Performer Activity Booklet booklet. The girls have the option to get really crafty and create their own stage for their puppet show, or if you want look on Amazon they have a variety of different puppet stages that are not to expensive and you can reuse over and over. Check out this one its one of my favorites: Deluxe Puppet Theater Fold-Able And Easy to Store Learning More About Behind the Scenes of Performance If your girls are interested in learning more about what is going on behind the scenes this activity would be great for them. Behind the Scenes Lesson Plan If you don’t want to spend the time planning, our Activity Booklet has step-by-step instructions with activities that don’t require any planning other than gathering supplies and printing booklets. What do we do after your girls complete the activities? Well of course give them the badge to display proudly on their vest, they earned it! Additionally If you are like many leaders we want to award our girls when they complete something even beyond just the patch. One great way to show achievement is with a certificate. Don’t worry you don’t have to make them, I found a resource that has done all the work for you and all you have to do is print them and customize the certificates with each girl’s name, badge or award earned, date, and troop leader. Editable certificates perfect for awarding girls after earning a badge. More Resources For You Beyond This Site I get asked a lot what other resources are out there on the internet for Leaders. I have done some digging over the years and have used many of the resources myself. I compiled a list of some great companies that sell patches, programs and also other bloggers offering amazing resources that may fit your needs even better than my site did. Checkout what I found.
Is your girl finding applying to college exciting, but intense? The College Knowledge badge tackles applying to college one step at a time, so your girl can start her next chapter with confidence. …
Switch to Daisy Brownie Junior Cadette Ambassador Seniors have seven different Journeys available to complete. Below is a guide to help them choose which ones spark their interest. GIRLtopia In this Journey, you will: Develop your vision for an ideal world and acquire the skills to make it a reality—paint a mural, write a poem or story, film a video, or perform a show about ways society can improve. Plan a Take Action project that addresses an issue in your community. Earn the Senior Visionary Award. Mission: Sisterhood! In this Journey, you will: Discover the powerful benefits of sisterhood and ways to nurture healthy friendships—invite a women’s shelter counselor to talk about her work, role-play friendship scenarios to explore trust in relationships, or create a collage about what sisterhood means to you. Plan a Take Action Project that focusus on a sisterhood issue you care about—organize a school film club that focuses on positive movies about women, help younger girls expand their friendship circles, or host a girls' mixer. Earn the Sisterhood Award. Outdoor (Senior) In this Journey, you will: Deepen your outdoor skills when you earn your Adventurer, Senior First Aid, and Adventure Camper badges. Plan a Take Action project that helps make your favorite park, beach, or forest a better place for everyone. Earn a Take Action Award. Sow What? In this Journey, you will: Learn about food: how and where it’s grown, harvested, processed, distributed, and consumed, and why it matters. Plan a Take Action Project to share your knowledge with others—host a farmers market, inspire others to eat locally, or plan a community vegetable garden. Earn the Harvest Award. Think Like a Citizen Scientist In this Journey, you will: Find out how citizen scientists make observations, collect data, and help scientists conduct scientific research. Do 3 citizen science activities: make observations about your environment, design a way to test a hypothesis, and a SciStarter project. Plan a Take Action project that helps others. Think Like a Programmer In this Journey, you will: Find out how programmers use computational thinking to solve problems. Do 3 computational thinking activities: create rules for how to stack cards to share messages and learn about encoding information, develop an algorithm for building a simple block arrangement, and test whether an app will meet a user’s needs to explore user-centered design. Think Like an Engineer In this Journey, you will: Find out how engineers use design thinking to solve problems. Do 3 design thinking activities: design and build prototypes of a can holder that isn't harmful to animals, a kinetic sculpture, and an assistive device for the elderly. Plan a Take Action project that helps others Easy charts for voting:
Here is what my Girl Scout Senior troop of ninth graders has planned for this scouting year.
The last step of the Gold Award is the Final Report: 10 questions that explore every aspect of her work. Luckily, our Gold Award Committee experts are here to lend guidance on the Final Report so t…
My Senior Girl Scouts choose to work on the Mission: Sisterhood Senior Journey at our last overnight camp out. There are many sections to this journey, today I will share with you what we did with our girls in the following areas: Starting Our Sisterhood Know Thyself With Friends Like These Sisterhood Knows No Boundaries …
Looking to earn the Senior Science of Style Badge? Look no further! In this blog post, we'll explore five fun activities . From exploring fashion history to creating unique outfits, this post has got you covered.
The Room Makeover badge is part of the “It's Your Story - Tell It!” badge set introduced in 2011. Purpose: When I’ve earned this badge, I’ll know how to do a fast, fun, and thrifty room makeover. Assess your space and get ideas for your makeover. Do you want to give the room a theme, like “the rain forest?” If not, how will your projects coordinate? Spend two hours on one of the following, and remember, these are opportunities to build your network of coaches to guide you through the steps in