Here are the main materials I worked on during the developpement of Ghost Recon Breakpoint. This part regroups materials done for props and more common surfaces. Some are based on concept arts, others were research and development. Almost all the materials are done entirely on Substance Designer. The wood one is a mix between photogrametry and Substance Designer. In-game screens are only here to show materials in their environment. A big thanks to all the people from the Art Team who helped me grow as an artist this year. And another big thanks to the Material Artists team : Nicolas Jeannot, Charly Van Laere, Boris Kolimaga, and Alexandre Vidal for the help and advices that they gave me.
My new substance material for fun and learning, hope you like it :). 100% Substance designer, rendered in Marmoset.
Package includes 11 diferent models Asteroids, texture for PBR. Unity 3d: http://u3d.as/Qjj UE4:https://www.unrealengine.com/marketplace/asteroid-ore
This is for an unannounced project involving hunting and climbing alien behemoths. This city was built into ancient ruins, and has been rebuilt over and over for thousands of years. Buildings were designed to collapse and hide from enormous footfalls. A Great Wall keeps the creatures at bay, except for the smaller ones that can climb of course.
100% in Substance Designer, rendered in marmoset.
the bottom version of the creature reminds me of eva's a lot. i like the bust a lot, nice job.
All tilers done in Zbrush.
Download hundreds of free PBR materials and texture files for 3D work, CAD, video game design, VR visualization and more.
I continue to study substance designer. It was inspired by works of Rogelio Olguin. 100% of Substance designer, rendered in Marmoset.
Material I made for an environment I'm working on. :) 100% Substance Designer
Materials made for Days Of War: https://www.kickstarter.com/projects/drivenarts/days-of-war-early-access/
A mud created for my Volcanic texture pack. A simple material that can be used as a bridge between the more dramatic materials in the pack. This material is included in my Volcanic Texture Pack, VCO_001. The entire series can be found here: https://gum.co/vco_001
Always passing by this stone wall during my daily walk with the wife around Capitol Hill in Seattle. Decided to try recreating it in Substance Designer.
On Overkill's The Walking Dead, I got the opportunity to work on materials alongside Chris Hodgson. It was a small team but a great learning experience and I had fun producing materials for the game. Most materials were made exclusively in Substance Designer 5.6.1, but occasionally I also utilized Marvelous Designer and Photoshop to bring in resources into Designer.
pencil, digital