Modeled, Textured, and created materials for scroll shelf in Odin's Library. All of the pieces were created modulary using tiling trims and textures.
This is another location that I was part of. It is a dark and mystical cave with some interesting challenges for the player. I personally really like this type of game play and navigation through the levels. My work involves - big shapes and composition upgrades, adding stalagmites and stalactites, adding small rocks, propping and decal pass. Initial art pass - Nikolay Valchev. Level design - Georgi Georgiev. Lighting artist - Ana Tornero. Art lead - Biser Parashkevov. Art direction - Eddie Bennun.
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Swords have been evolving for thousands of years, with some of the designs being incredibly effective and deadly.
Colour theory is an essential component of the visual arts. The practice involves the process of mixing colours to create a complementary palette of colours. There is also an element of psychology within colour theory, as certain colours evoke particular emotions. Raw Color is an Eindhoven-based studio working between the disciplines of graphic design and photography. Its sophisticated studio output notably pays attention to the delicacy of colour. Through conducting experimental research, Raw Color has recently expanded its practice to make 3D objects as seen in the project, _Props & Prints._