3D Art, Illustration, 3D Modeling, Blender, Substance 3D Painter, Adobe Photoshop
3D Art, Illustration, 3D Modeling, Blender, Substance 3D Painter, Adobe Photoshop
3D Art, Illustration, 3D Modeling, Blender, Substance 3D Painter, Adobe Photoshop
I am very grateful to have been given the trust to make this stylized galactus 3d model
Introducing our adorable 3D cute icons, perfect for adding a touch of cuteness to your digital world! These delightful little icons are expertly crafted with attention to detail, making them an irresistible addition to your collection. our 3D cute icons are sure to bring a smile to your face every time you use them. Upgrade your digital experience with these endearing icons today!
3D Art, Illustration, 3D Modeling, Blender, Substance 3D Painter, Adobe Photoshop
Elevate your workflow with the Stylized Fantasy Material Bundle #2 asset from N-hance Studio. Find this & more Textures & Materials on the Unity Asset Store.
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Currently WIP, the shader was made by Silvia Raponi.
Zach Sharts did a breakdown on her concept-based stylized character, SKEEN girl, shared her workflow in ZBrush and discussed hair and clothes production.
第一次做风格化尝试,希望大家喜欢。 I tried this style for the first time, I hope you like it.QQ划水群700575930 https://www.artstation.com/artwork/oAOb1B
You can get product here: www.artstation.com/a/1123814 A simple stylized base gradient generator. Stop wasting your time by composing base gradient textures layer by layer in PS. In addition to creating a basic gradients, you can also create complex masks with this generator and various cool things.
This was my practical part for my Bachelor's Thesis at Cologne Game Lab! My main goal was to recreate this beautiful part of Berlin in a small playable level intended for a first-person shooter with several paths to choose from and corners to explore. The artstyle was intended to be stylized, so for texturing I used both procedural techniques in Substance Designer and hand-painting in Painter and Clip Studio Paint. During the development I did not have a lot of access to Zbrush so I had to experiment with normal maps a bit: for instance, some of the trim sheets were baked in xNormal and then textured in Designer. Most of the assets are modular and can snap together in the Engine and Blender, the lighting is physical and uses a dome model with HDRI applied to it. Furthermore, optimization was an important part that I kept in mind: a reasonable amount of polygons and draw calls, decals not intersecting and etc. Here is a tutorial which I used for my flock system for the birds: https://www.youtube.com/watch?v=Ir7gshXtQq4&ab_channel=CodeLikeMe
I'm super excited to share my first stylized environment, A New Generation. - "It's about time I hang my hat". - I had multitudes of fun making this and all the pieces involved. It was a real challenge for me to dial back my hyper-detail mindset and see things from a simpler viewpoint. A lot of work went into making the shaders blend together and creating cohesive forms. On the technical side, I used various techniques from distance field blending, virtual texture blending, Z-Up moss blending, fake shader liquid for potions, and parallax on the cloudscape. Everything is modeled/sculpted in Maya/Zbrush, and textured in Substance Painter/Designer. The clouds are a mix of Houdini Sim renders and photographs which I handpainted RGB masks for to drive the shader. The vegetation is either sculpted or created directly in Substance Designer, then either used in Speedtree to create the final meshes or simpler ones I modeled in Maya. Finally, I brought them into Maya to tweak some of the vertex normals. I drew inspiration from Palia, Horizon, and photographs. The sword concept is by Grace Liu. https://www.artstation.com/graceliu Thanks for reading and hope you enjoy!
Some old and new sketches. First one will be a Virgo, i think. Second one based on Jonathan Berube great work https://www.artstation.com/artwork/5KOeP Pirate is a ROOM 8 STUDIO test (didn't finish) based on this art https://www.artstation.com/artwork/GW411 The last one based on Valerio "Dreelrayk" Buonfantino amazing work https://www.artstation.com/artwork/Nv6a1
Hello, here it is! This project has been incredibly fun and it has taught me so much. For this project i wanted to aim for soft shapes and colours making the environment look calm and peaceful. I hope you like it and thanks for stopping by to have a look at my work. Many thanks to Vladimir Ishelin for the concept and Thank you to EXP and Dinusty for all the feedback and kindwords along the way. https://www.artstation.com/ishelin
Blender - 3D Stylized Text Animation in BlenderSubscribe for more Blender 3D tutorials and content! Let me know in the comments what you'd like to see next! ...
Looking for Extremely 3d stylized? Pngtree have featured 3d stylized hd images for you! More about white,decoration,party element you can also find here. All of the images have commercial use license, copyright guarantee.
Animating with Mia is a breeze, tell your story, sell your produce, build your world. Easily customizable and ready to go!