https://gamesartist.co.uk/modular-structures-kit/ 3D Artist, Feydi Montassar has created these awesome modular prop kits, including pipes, electricity poles, stairs & vents, find out his workflow for these assets in this article, where he talks about, goals, software, ref, blockout, modelling, UVing, texturing, lighting & rendering. https://www.artstation.com/montassar-faidi https://www.artstation.com/artwork/qQyvZR
3D Still Life – Breakdown Check more at https://www.zdskills.com/3d-still-life-breakdown/
https://gamesartist.co.uk/mossy-log/ 3D Artist, Smolievskaia Ekaterina has made this beautiful stylized mossy log, complete with mushrooms and ferns! In this article, she talks about, inspiration, modelling & sculpting, retopology, UVs, baking, texturing, lighting and rendering. https://www.artstation.com/piose_k https://www.artstation.com/artwork/6bAGlV
https://gamesartist.co.uk/pollinator-wagon/ Junior Environment Artist, Gen Amos has created this charming stylized Pollinator Wagon based on concept. In this article, she talks about, goals, software, organisation, references, blockout, modelling, sculpting, texturing, trimsheets, foliage, composition, lighting and rendering. https://www.artstation.com/genamos https://www.artstation.com/artwork/DA0K60 https://www.artstation.com/artwork/4bdxwL
https://gamesartist.co.uk/control-device/ 3D Artist Shangyu Wang has shared his workflow in creating a control device inspired by abandoned factories. In this article, he shares his approach to modelling, creating tape, UVing, texturing, baking, rust materials, edge wear, masks, rendering & lighting. https://www.artstation.com/shuiguoss https://www.artstation.com/artwork/rJJY36
https://gamesartist.co.uk/charger-pistol/ 3D Artist, Gaston Welisch has made this cool retro-futuristic hand cannon, using a variety of salvaged electronics. Check out how he made this, in this article he talks, in detail, about, ref, design & research, blockout, modelling, texturing, detailing, animation, sounds & rendering. https://www.artstation.com/gaston_w https://www.artstation.com/artwork/aG4Yyq
https://gamesartist.co.uk/mushroom-revolver/ Nikita Gerasimov has created this stylized Mushroom Revolver, complete with foliage, concept by Jude Law. In this article, he shares details about the software used, their workflow, and the challenges they faced at each stage of the process, including blockout, high poly modeling, retopology, UV layout, baking, and texturing. Nikita also talks about using Texel Destiny, Magic UV, TexTools, UVPackmaster2, UV Toolkit, and RizomUV for UV layout, and using Marmoset Toolbag and Substance Painter for baking and texturing. (Concept is copyright by Wardog Studios - Used with permission) https://www.artstation.com/espoir_nik https://www.artstation.com/artwork/PelkKB https://www.artstation.com/jadelaw
In this slightly shorted episode we look at how I create a shot for my animated short film. This time we animate a flowing river.Wanna see more videos and fe...
I want to show you my new personal artwork, the game ready Tactical Gameboy, inspired by Kieren (WJ) Yong's concept https://www.artstation.com/kwenjy I also wanted to practice in texturing a bit more and decided to make two variations of the texture. _________________________________ Software used: · Low poly – Maya · High poly – Zbrush · UV Mapping – RizomUV · Baking – Marmoset Toolbag · Texturing – Substance Painter · Rendering & Presentation – Marmoset Toolbag & Photoshop _________________________________ Polygon count: 4.7k _________________________________ Feedback is welcome
This is a tree prop that really close to the camera of my scene. I tried to reduce the polycount and maintain fine detail. Instead of zbrush all detail, I try to get the wood grain effect through texture height information. I generated tileable texture from substance designer and apply them through substance painter, hand painted more color variation and details.
https://gamesartist.co.uk/old-wood-wagon/ 3D Artist, Ekant Verma has sculpted & textured this old looking wooden wagon! In this article, he talks about, goals, software, blockout, modelling, sculpting, rope & fiber creation, UVing, texturing, rendering & lighting. https://www.artstation.com/theonlyekantverma https://www.artstation.com/artwork/B3GwYr
https://gamesartist.co.uk/the-heretic-sword/ 3D Artist, Madalina Coman has created this masterpiece of a weapon, the Heretic, just look at the mosaic Damascus on the blade! In this article, she talks about, goals, reference, software, UVing, baking, modelling & texturing workflow, ornamental decoration and rendering. https://www.artstation.com/madalinacoman https://www.artstation.com/artwork/Jeoa6v
https://gamesartist.co.uk/book-of-tyrael Lead 3D Artist, Anton Yakovlev has made a realistic rendition of the Book of Tyrael from the game Diablo. In this article he talks in-depth about, goals, ref, modelling, UVs and lowpoly, texturing, rendering lighting and useful tips & tricks. https://www.artstation.com/svartbergson https://www.artstation.com/artwork/eJLxJb
For this scene, we have utilized a custom shader and normals with a flexible system for material adjustment. This particular environment scene was inspired by "At the mountains of madness" novel which we decide to make a sci-fi twist on. We have also tested the Nvidia RTX technology which was recently added to UE4 that yielded great results for our environment scene.
A 3D breakdown for 'A Warrior' Check more at https://www.zdskills.com/a-3d-breakdown-for-a-warrior/
A 3D breakdown for 'The Barbarian' Check more at https://www.zdskills.com/a-3d-breakdown-for-the-barbarian/
#jojo #jojomemes
I want to show you my new personal artwork, the game ready Tactical Gameboy, inspired by Kieren (WJ) Yong's concept https://www.artstation.com/kwenjy I also wanted to practice in texturing a bit more and decided to make two variations of the texture. _________________________________ Software used: · Low poly – Maya · High poly – Zbrush · UV Mapping – RizomUV · Baking – Marmoset Toolbag · Texturing – Substance Painter · Rendering & Presentation – Marmoset Toolbag & Photoshop _________________________________ Polygon count: 4.7k _________________________________ Feedback is welcome