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Some Icy Glacier material:
Hi everyone, I wanted to show a new environment I've been working on for a while.
Hello polycounter and polycounteress !
Maxim Dorokhov did a breakdown of his Wild West Challenge submission, detailing how he created modular assets, effects, master materials and smaller tricks.
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house in Unity3d
higher resolution image http://www.paultosca.com/pillars/a01b.jpg
Time for the monthly community art roundup! Here’s our favs from January 2019:
Almost done with high poly of the As Val rifle:
Breakdowns for certain environments Art Director: Nathan Phail-Liff Environment Art Lead: Anthony Vitale Material / Texture Artist: Hugo Beyer Lighting Artist: Hoya Lee *Some initial assets blocked out by outsource
Hello everyone I thought I would share some recent work… Highpoly samples from GOW4: These are from Delos in the aqueduct section. [ATTACH=CONFIG]362275[/ATTACH] [ATTACH=CONFIG]362276[/ATTACH] more to come…
Hello, This is a WoW fan art. Somethings that pandarens use in their lives.
Most of these assets were textured using scanned data from the England trip where we mostly captured walls from architecture like churches and ruins. Starting from scans, my workflow for texture creation involves various tools to get to the final in game material, including Photoshop, Designer, Artomatix and Mudbox. Big thanks to my trusted co-texture artist: https://www.artstation.com/pacote Level art and modeling by Marie-Eve Cournoyer and Luc Côté. https://www.artstation.com/ptiteetoile All vegetation by : https://www.artstation.com/adrienbrunella Thank you to my scan team from the trip; Mélanie Tremblay, Vladimir Eskandari and Geneviève Gagnon and special thanks to Alexandre Robert who helped us with the processing and Jean-Sébastien Guay who trained me for this adventure. https://www.artstation.com/veskandari https://www.artstation.com/alexhender
Crossdressing from WIP post http://www.polycount.com/forum/showthread.php?p=1648207#post1648207
trying to get better at them female shapes
Models by Soltus Kirill. Concepts by A. Steshenko, K. Soltus and V. Grigorenko. Art director Alexandr Steshenko.
This is the art test I did in 2015 for Hitman Legacy while I was working at elite3d. Since we succeded on the art test we were able to participate on some environments for the campaign.
Some typical models from New York street. All models with good subdivion friendly topology and unique optimize UV set.