Purchase it here! https://www.unrealengine.com/marketplace/procedural-nature-pack-vol A procedurally generated nature environment in the Unreal 4 Editor
2015
Hello everyone I thought I would share some recent work… Highpoly samples from GOW4: These are from Delos in the aqueduct section. [ATTACH=CONFIG]362275[/ATTACH] [ATTACH=CONFIG]362276[/ATTACH] more to come…
Hello polycounter and polycounteress !
Highpoly artwork for God of War Ascension
Hey look its a book of flesh! A bit more to do here and there and more in the thread: http://www.polycount.com/forum/showthread.php?t=132813
All done with this friendly doggy.
Hi everyone, I wanted to show a new environment I've been working on for a while.
Hey Folks, So since Jayhawk went and posted, I guess I can now too.
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Some Icy Glacier material:
Hey everyone, was directed over here by the awesome Andrew Weldon. LightBox Interactive was recently shut down, I was an environment artist there. If anyone needs an environment artist, let me know! Totally rad community you guys have here! More on my blog: http://tottotart.blogspot.com Heres a p...
Based on a concept by Peet Cooper for Riot Games.
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. I was part of the Airborn team as a Senior 3D Environment/Prop Artist. Here are some of the assets I made for the Rustic Kit! Every artist on the project was a power-house in their own right but special note has to be given to Frederic Fouque who was my Lead at Airborn and Michael Vicente as Lead at Phoenix Labs for doing paint-overs and even sculpt-overs to ensure the highest level of quality! I learned so much from them! https://www.artstation.com/fourche13 https://www.artstation.com/orb
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I am a 3D Environment Artist currently living in Atlanta, GA. Recent work consists of environments and models for use in the Unreal Development Kit (UDK). I have also worked with Crytek’s CryEngine, where I focused on creating environments that reflect real world locations; covering environment modeling, asset creation, terrain painting, physics setup, vegetation painting and level design.
Hey folks, I haven't really shown any work publicly since Unreal2, which was a while ago and since then I've been learning to be a modeller rather than a texture artist.
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