A fire mage was appointed as chief archivist of the Imperial Library much to the dismay of the various scholars that considered the library their second home. There was much speculation as to the reasoning behind letting a pyrokinetic near the priceless, irreplaceable and highly flammable tomes and scrolls of the ancient archive. It was not at all reassuring when Yowling Lord Fleabit, the gentletom responsible for the appointment, claimed that "The best use of paper is to be scrunched up into a ball and batted around a bit, not sitting idly around bound in leather!" Nevertheless, the newly appointed archivist proved to be a invaluable asset to the library and has been permanent fixture to this very day.
In this feature we look back at some of the 3D env/prop work we got to contribute to Project Dragon, an unreleased game by Phoenix Labs.
Here are some beauty shots of my work on FarCry 5. On FarCry 5 i was tasked with Creating the vegetation (Trees and Bushes) with the Biomes team.
Cinema 4D Tutorials and Tools for Motion Graphic Designers
Created for my final year Project at university Based on concept art by Jordan Grimmer: www.jordangrimmer.co.uk
Similan Islands: A Perfect Tour to Thailand’s Paradise The Similan Islands in Thailand is a breathtakingly beautiful group of islands, which lies off the coast of Khao Lak and belongs to the Mu Ko Similan National Park. The waters around the islands are considered thanks to the biodiversity to be the absolute best places in
By Editor - Let's take a short break from aviation at the 2017 Moson Model Show and devote our attention to the automotive models on display. As usual please feel free to comment on your favorites....
To Create something similar in 3D check out the tutorial below https://youtu.be/VWdaxQ-RFukDownload PowerPoint templates, music and order resources from Env...
“I guess I'm showcasing good environment art now! Here's Rayman Legends, it has mostly 2D env art but it uses fake perspective and foreground/background parallax to imply a 3D space, including both wide open spaces and interior spaces. https://t.co/Ny8XcT4NJA”
Worldbuilding, local lighting (Unreal Engine). The Aurelian Ruins are a Lost Zone of the world of Evenor, a mix of handcrafted and procedural dungeons to explore in Wayfinder. Lost Zones have different visual themes, that depend on the difficulty level and the storytelling going on at different points in the game. This is the first level of the Ruins, the Codex Halls Building these scenes is only possible because of the great work of our 3D Environment Art team and our outsource partners. I use the assets and modules provided by the team to create the architectures and compositions in the levels, so big thanks to all the team behind!!! Art Director : https://www.artstation.com/jessecarpenter Lead Env/Worldbuilding : https://www.artstation.com/jstamos 3D Environment team : https://www.artstation.com/curlscurly https://www.artstation.com/romaindurand https://www.artstation.com/sbaldwin999 Outsource 3D Env team : https://www.artstation.com/mrpebbles And thanks to all the people from Airship Syndicate, Gfactory, Dragonfly Studio, or elsewhere, who helped contribute in a way or another to this endeavour!
Explore long village lettering's 283 photos on Flickr!
Hello, voici le livre de baptême d'Andréane. Un livre en format environ A4 env. Personnalisé à souhait avec des pages décorées en impression (un mix de décorations 3D et imprimées) avec une partie baptême, une partie pour les mots des invités sur des cartes colorées et une partie pour y mettre des photos. ♥ Couleurs :…
Some work done at Axis studio for the Deathloop trailer shown at E3. I was lucky to have control of the full shot except the foreground element and FX. I started from a piece of geometry provided by the amazing env team and built the matte painting around it using a 3d base and paintover projected inside of Nuke. http://www.axisanimation.com/features/deathloop/
Terminal, command prompt, CLI, bash, with the command env and description on what it does for linux users, to remember and discover new commands, perfect gift for nerds, programmers, coders, software engineer, developers
À la fois minimes et infiniment déroutants, les récipients en céramique de Matthieu Chambre sont des itérations à l’échelle précise de la même forme. Ses sculptures hypnotiques sont composées de pièces individuelles tournées de différentes tailles qui sont intégrées dans une forme plus grande. Chaque œuvre abstraite est unique en termes de couleur et de position, affichant parfois des anneaux monochromatiques simples à des angles incongrus ou des couleurs rayées alignées.
I had the honor to work on Wolfenstein 2: New Colossus and these are a few screenshots from one of the levels I contributed too. Although my primarily responsibilities were texture support/tools, much of my focus was working alongside Ivan Martinez on the Manhattan map. I had a wonderful time working on this map, especially with such a challenging art direction and quirky universe. A huge thanks to everyone on the team! Main contributors: Ivan Martinez Calvin - Env Art Matthias Develtere - 3D Art Ray Wegner - Level Blockout Hector Silveri - 3D Art Tomas Lidström - Lighting Axel Torvenius - Art Direction
Architecture Photography, Photography, Interior Design, Adobe Photoshop, Adobe Photoshop Lightroom