Follow me My ArtStation :- https://www.artstation.com/cgamit786Sketchfab :- https://sketchfab.com/cgamit786Cgtrader :- https://www.cgtrader.com/cgamitPinter...
Cartoon character #antinoice www.youtube.com/@antinoice Video lessons on artificial intelligence (AI)
Cartoon character base mesh, available on marketplace ;) https://artstn.co/m/RL2k https://www.cgtrader.com/3d-models/character/man/cartoon-male-character-winston-base-mesh
https://www.aboutcg.org/courseDetails/1234/introduce. This is the second case of my new course. In the course, we will learn how to use the new texturing tools in Toolbag to make all the maps of the face. We don't make any skin details in ZBrush. All the skin details are made in toolbag. Ray tracing makes the skin and eyeball more realistic. It's so cool.
directed by Zoé Risser I did the Modelling of the Characters in 2 weeks during my internship at Blue-Zoo studio. It was great even if it was done in remote! I learned a lot :)
Shop for the world’s best CG Tutorials, 3D Models, 2D Game Assets, Brushes, AR-VR-Game-ready models and more at cubebrush.co
The first eagerly awaited addition to ModMesh is here! http://ModMesh.xyz Featuring 6 Unique, High Quality, Pre Built Body Base Meshes.
作者:睡魔🐒,Mizuyoukai_kgke, 公開日:2024-02-27 12:56:08, いいね:1325, リツイート数:97, 作者ツイート:#mshlプラス #mshl夢 🎭くんとデート マロ読みながら手叩いて喜んじゃいました。 リクエストありがとうございました! #マシュマロを投げ合おう https://t.co/BfodZ9OfHu
Lupine and the Propagating Blade -- lupines are my favorite kind of flower and I've wanted to do a character based on one for awhile now. Some kind of flower-powered sword wielder. You know, the usual.
バーチャルタレントの「ピンキーポップヘップバーン」ちゃん(@PinkyPopHepburn)のキャラクターデザイン原案を担当させていただきました!よかったらピンキーちゃんと仲良くしてくださいね! どうぞよろしくお願いします! #PPH https://t.co/4gDpZEGSzX
I was hired by Supercell to create a new IP for a prototype that became Brawl Stars.From its inception to becoming Supercell's 5th Global game, I was responsible in creating and guiding every visual and creative aspect of the project from character conc…
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Concepts done by Nicholas Kole!
One of my early projects I got to work while at Blizzard was to come up with the characters for the year long narrative last year, these are the horde ones. It was a different project to design since they were going to change armor throughout the year I had to focus more on their expressions. It was awesome to see so many artists create card art based on these concepts, definitely one of the highlights while I was at Blizzard.
Long since past its serviceable life, this family weapon is still pulling its weight. Standard weapon of the Rhorlan One-Horn, a rusty trusty black powder muzzle loader. Base model by Daniel Holland Sculpt by Mark Fisher Textures by Simon Heath
Base character for League of Legends