作者:かわやばぐ【C105月曜東ス10ab】,kawayabug, 公開日:2021-03-12 03:18:46, いいね:22192, リツイート数:5320, 作者ツイート:煽りすぎて本ギレした姉に秒で制圧される妹
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말딸-새승부복-마스터-테이오manga
Inspired after visiting Szymon Biernacki exhibition. illustration + video timelapse
转职圣殿 by zhu chulong on ArtStation.
A young artist needs to mentally prepare themselves to do long hours, even after school. Animation is very hard and tedious, and sometimes deadlines are tight. If you go in the industry prepared for hard work, then thinking this way will make you stronger..
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FZD School of Design
Hoje compartilhamos os 'otimos layout designs feitos pelo artista Chris Tsirgiotis para Tangled the series (Enrolados outra vez), dos estúdios Disney. Dê uma olhada no Tumblr de Chris para conferir a galeria completa de Tangled e muitos outros incríveis trabalhos. Não deixe de ver também os posts anteriores com muitas artes Tangled the series!
Background illustration , trying to learn from Yun Ling's goodness.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Hi #PortfolioDay~ I'm Tina, I do BG paint/design, color design, and visdev in animation! I've also been dabbling in a bit of 3D :^) I'm available for fulltime or freelance work in animation! 🌷[email protected] 🌷https://t.co/tTRgeXolzz
some details and process for the spiderman images, check the previous post for full image. https://www.artstation.com/artwork/VdJK3g
vector illustration of bowls of food. part of a larger set
Collaboration with In1yan https://www.artstation.com/in1yan Check the process of drawing the background here: https://www.artstation.com/artwork/QzdN3d
During the development of Crucible, I was reponsible for the visual design, layout and lighting of the Caves area. I designed, modeled and textured the tree system (based off an old piece of ginger I had in the fridge!) that runs throughout the caves, lit the area, worked with VFX to get neat particles in the area, and level design to help hone the pathing in the area. Nate Gregory https://www.artstation.com/nategregory - was responsible for a lot of the rock assets in this area, and terrain textures. I made a series of terrain decals for the puddles, but that was it - the rest of the terrain/rock textures and models were him. due props, it's awesome work!