Grand Prix Fanarts by Bettism on DeviantArt
One of these days, Coco will finally beat Crash's high score. Keep trying, girl! #CrashBandicoot #CocoBandicoot #CrashBandicootFanart
Learn how to create games with GDevelop, a 2D cross-platform, free and open-source game engine. You can create games with minimal coding and
Black Math - Aleo | Brand + Social Content
Here is some of the latest concept of Karts I did for this project. Miss you CTR
#blender #greasepencil #animation In this two-part series we'll be diving headfirst into the Grease Pencil tool in Blender, and using it to make this 2D/3D h...
More Environment designs for Crash 4! This time in the wastelands! Loads of fun painting and designins rocks and scraps!! With my colleagues Florian Coudray and Khoa Viet with whom I've worked on many levels such as this one! And big props to our Art Director: Josh Nadelberg! https://www.artstation.com/floriancoudray https://www.artstation.com/vietkhoa 3D Screenshots from @GFactory ! https://www.artstation.com/gfactory/albums/2732341 For more illustrations and updates visit: https://www.instagram.com/didier_nguyen_art/ https://www.facebook.com/didiernguyen.art/ https://twitter.com/didier_nguyen
Crash 4 and its Artbook are now released and It's about time I can share with you all my work on Crash Bandicoot 4! I had the immense privilege to work on Crash 4 as a freelance artist for Toys for Bob & Activision. Art Director: Josh Nadelberg
Hero Bound Water Elementals by Daniel Beaulieu on ArtStation.
Crash 4 : Hazardous waste The Collection of every concepts I did for the visual development of Hazardous Waste for Crash Bandicoot 4 Art director: Josh Nadelberg Shoutout to Didier Nguyen with whom I worked on some of those subjects! Not for download or distribution without prior written approval from Activision
Design and Trailer for mobile game "Battle Time"
#SeducetheVillainsFather #STVF #Manhwa
Rayman Legends, which was originally slated only for the Wii U, will now launch in September on multiple platforms
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