Graphic Design,Art Direction,Motion Graphics,Maxon Cinema 4D,Adobe After Effects,Adobe Illustrator
A dystopian near future filled with raging natural disasters, deplenished resources, defunct nations, and two superpowers on the brink of global war. What unfortunate series of events led us to this?
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Early mood exploration Art direction: Jhony Ljungstedt & Johannes Fors
Glad to be able to show some of the work my team and I did on Battlefield 2042. Contributing as 3D artist at elite3d, I was involved in the creation of different props and cooperate in the creation of different structures and buildings for the environment team at DICE.
Battlefield 2042 Portal Concept Exploration by Frej Appel on ArtStation.
Bring your gaming dreams to life with PlayStation 5 games here at Big W. Choose from pulse-pounding action to mind-bending adventures.
Welcome to this Art Blast celebrating the art of Battlefield 2042. This game was a massive undertaking and is the result of the hard work of several studios within EA, coming together to make something great. This game was made from home, during unprecedented times, and it makes us very proud to see the work […]
Graphic Design, Art Direction, Motion Graphics, Maxon Cinema 4D, Adobe After Effects, Adobe Illustrator
Motion Graphics, Art Direction, CGI, Adobe After Effects, Adobe Illustrator, Adobe Photoshop, Maxon Cinema 4D, Octane Render
Content look development and process for Battlefield 2042 intro cinematic.
Art Direction, Motion Graphics, Typography, Adobe Illustrator, Adobe Photoshop, Maxon Cinema 4D, Adobe After Effects, Octane Render
Various concepts for the Renewal map. Art direction: Johannes Fors
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DISCARDED - Battlefield 2042. I worked as a 3D Artist on the Discarded map. - ROLE For this map I had a wide array of responsibilities, during pre-production I created and set up shaders, materials and benchmark assets for the large ships, derelict wrecks and other architecture that would require rust. During production my focus was on creating the ships, modelling, texturing and building them but I also worked on a wide variety of other assets in the level as well. - TEAM EFFORT While Rebecca Fröden and myself were the main 3D Artists on this level, we could not have done it without the help of our Level team members, Frank Xu at EA Shanghai, The great team at Elite3D and Sperasoft as well as other supporting teams! ----------------------------------------------------------- LEVEL TEAM MEMBERS Art Directors: Johannes Fors, Abdul Gamiet Level Design: Julien Petotte, Gabriel Sanchez. Level Art: Wille Wintertidh, Anton Ek, Sophie Pedriks, Colin Murphy. 3D Lead: Maria Norkvist 3D Artists: Daniel Rocque Bengtsson, Rebecca Fröden. Lighting Artist: Geoffroy Calis. Technical Artist: Mariusz Waclawek. VFX Artists: Sean Ellis, Gray Horsfield.
Запуск первого сезона Battlefield 2042 должен был стать поворотным моментом для DICE.
Concept of the stadium on the Hourglass map covered in sand. Art direction: Johannes Fors
This is the M5C Bolte that I modelled and textured for Battlefield 2042. All vehicle for this project have been big team effort with a lot of helping hands. Special thanks to these people: David Olofsson Per jeppsson Claes Wikdahl Pascal Eggert