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WIP of the lookdev of this character. Learning Katana for this project. Lots of fun so far!
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Work done at WDAS back in 2016. I had the pleasure to be part of the amazing Look Development team and work on the surfacing and set dressing of several environments and assets for this show! I was also responsible for painting a good part of the sand footprints' displacements. =) Special thanks to Pedro Conti and Sara Cembalisty for all the teamwork on the Kakamora boat asset/environment. =)
A few years back I worked as a Texture Lead at ILM on the Warcraft film by Duncan Jones. It was a really enjoyable project and we had a lot of fun working with the bold style of the Blizzard's IP. Here are a few of the characters I textured/surfaced.
A 3d model based on the concept by Yann de Reval
Final lookdev of the Hogwarts asset - 3rd WIP of my biggest up to date personal project of recreating Hogwarts establishing shots from Harry Potter movies. Modelled in 3ds Max, uv-ed in Maya, textured in Mari and Substance Painter, rendered in Clarisse and comped in Nuke. Also used Quixel megascans and Houdini for some procedural cliffs. Especially texturing was interesting. I have used Painter to generate ISO masks for use in Mari, textured all the brick in Mari, and the rest of the materials (roofs etc) were textured in Painter, as it didn't take too many udims as the brick. Also it was my first time using nodes in Mari - and it is waaay better than layers. Not coming back to layers. I was blown away with Clarisse - the speed and interactivity of rendering such a huge assets poly-wise, UDIM-wise and displacement-wise - it was just insane. Definitely going to use Clarisse more often for big environments - highly recommend to anyone. The project was a cool test for my new workstation rig - Rendered the turntables overnight on the 16-core Ryzen 3950x - lets just say it passed the test :D The project is not done yet - I am currently working on some stills - going to recreate some of the establishing shots of Hogwarts from the original Harry Potter movies. Coming up soon! I am also going to release a making-of featuring modelling, uv-mapping, texturing, layout and lighting in the end. Huge credit to the awesome Isotropix team for letting me render it without a watermark. Huge credit to Pawel Rosiak for saving me with the comp :D
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