Hi guys, one of my favourite things in Arnold Renderer is definitely Polymesh to Volume. The abstract way to create composition and animation, is one of my favourite things. Through 3D software we have the opportunity to reinterpret the world around us, most 3D artists study a lot to get an ultra-realistic scene. I think the next step will be to go further, using these tools differently, and Lee Griggs opened my mind using Polymesh objects rendered as volumes. Lee […]