float i,t,d; void setup(){size(720,720);colorMode(HSB);} void draw(){ clear(); t+=.01; for(i=0;i<100;i++){ d=(t+i/100)%1; fill(noise(i,(int)d,2)*255,99,192,255-d*255); square((int)(noise(i,(int)d)*24)*30,(int)(noise(i,(int)d,1)*24)*30,20); } } #つぶやきProcessing