Hmmmm, so it seems I was REALLY lucky with the previous render I made that it came out so nicely. There was no denoising needed so all of the detail was kept. Here... not so much... One of the reasons I wanted to use blender for rendering was so that I could make more realistic backdrop materials. I spent a bit setting up the one here with a paper-y texture based on photos I've seen around and in the noisy image, it came out really well. But there were a ton of fireflies in the gangway so I used the basic denoising techniques and suddenly, bye bye paper. I will be looking into using masks to better direct the denoising. Maybe I can constrain it to only look at noise on the model itself and to ignore the backdrop? I may revisit this render from another angle when I have this all figured out. It just looks too soft... The other reason I wanted to use blender was so that I could add more non-Lego objects, such as the paper cut-out lines here. I think the line came out really well with its thickness, slight imperfections, etc. As for the model, you may recognize it as the base model from the Hibernia Roto-Lift. In fact, the only reused portion is the angled setup of the gangway door. Everything else is new to this build and the structure is far more robust. It is still based on the same concept art though and serves generally the same purpose. The rear landing legs tuck away and the vertical fins fold down into their place for flight. I think I made this pigeon large enough to carry an Imperial tank or ATST. Oh, and I couldn't decide which mouse droid I liked more, so here are both!