Hello all, I recently ran a demo day for Muskets & Tomahawks at the local game store by my place - Game Kastle (Fremont). Roy Scaife and I ran a couple of games in parallel with some new players who had never played the rules before. Good news, they bought miniatures and the rules right after the games wrapped up :-) Setup and ready to start (after a quick Subway sandwich!) I did up two scenarios that ran 300 point lists on each side. Muskets & Tomahawks Scenario – The Meeting Background British – A French trading post has become a common location for meetings between French officials and Indian tribal leaders. Your orders are to destroy the trading post and kill any French units in the area. If you come upon any Indian or French leaders they should be captured and returned for questioning. French – We are meeting with the council of elders that represent the Indian tribes in this area. Make sure the officials remain safe and if attacked your orders are to escort the Indian elder council away from the battle area. If the elder council is killed or captured that would negatively impact our relationship with our Indian allies in the area. Forces British (300pts) (1) British Regular Officer (8) British Regulars (8) British Grenadiers (Sharpshooters) (6) Rangers (6) Light Infantry French (300pts) (1) Canadian Militia Officer (Coureur des bois) (8) Canadian Militia (Coureur des bois) (8) Canadian Militia (Coureur des bois) (1) Indian Chief (6) Indians (6) Indians (6) Civilians (Indian tribal elders) Objectives British Capture the Indian elder council = 3 VPs Kill the Indian elder council = 1 VP Each French (non-officer) unit killed = 1 VP Capture the French officer = 2 VPs French officer killed = 1 VPs French Escort the Indian elder council safely off the table = 4 VPs Each British (non-officer) unit killed = 1 VP Capture the British officer = 3 VPs British officer killed = 2 VPs Muskets & Tomahawks Scenario – Local Diplomat Background British – A local civilian leader has been highly effective in negotiations with local Indian tribes. We've learned that the French seek to eliminate this diplomat and my be on their way right now to do so. Your orders are to secure the local leader and escort him to Albany. If attacked, save as many of the local settlers as possible as if we leave them to the mercy of the French the local leader will be very upset and may not continue to aid our efforts. French – A local civilian leader has been causing trouble with the areas Indian tribes. We must capture this leader so we can turn him to our cause, or if that isn't possible than we should kill him. It would also be helpful to capture as many of the local settlers as possible as we can use them to help persuade him. However, if the locals are not cooperative, kill as many as possible to send a message to those who would work against us. Forces British (300pts) (1) British Regular Officer (12) British Regulars (8) British Grenadiers (8) Rangers (1) Local Leader (6) Civilians (6) Civilians French (300pts) (1) French Regular Officer (8) French Regulars (8) French Regulars (8) Compagnie Franches de la Marine (6) Indians (6) Indians Objectives British Evacuate the leader through the designated area = 3 VPs Each civilian group evacuated through the designated area = 2 VPs Each French (non-officer) unit killed = 1 VP French Officer killed = 2 VPs French Capture the local leader = 3 VPs Kill the local leader = 2 VPs Each captured civilian group = 2 VPs Each killed civilian group = 1 VP Each British (non-officer) unit killed = 1 VP British Officer killed = 2 VPs Not your normal layout for M&T scenarios ... but we figured we've give it a try.