我们在设计中经常会遇到新版本或改版的设计,从创意想法到设计初稿的过程可能会花费比较长的时间。而作为设计师除了自己思考设计之外,还需要与产品、设计老大沟通我们的一些设计想法。因此,我们需要在不同的阶段输出不同的内容反馈进度并达成一些共识。
真正优秀的设计从不局限于某种风格或某种流行
The Playstation Portable is still fondly remembered for games like LocoRoco. A big fan of the former is Mushbuh, a 2D and 3D artist whose clay-like creations have adorned comics, Cartoon Network, a...
This was by far the toughest exploration of the semester, but also the most fulfilling. I improved and learned so much just through this "seemingly" simple exercise. I found that I struggled with the more simple principles, like repetition; I struggled to find solutions to make the compositions make sense, but still graphically interesting. Another principle I really struggled with was rhythm - how does one show rhythm without sound? I think my favorite principle to play with is positive negative space. I love layering and splicing simple shapes to create interesting relationships. Points were my favorite element to work with. Planes were especially difficult for me; I had gotten used to working within the limitation of just using one shape! But like I said, this was definitely the most rewarding assignment to complete. Points: symmetry, asymmetry, emphasis Points: rhythm, positive/negative space, unity Points: scale, repetition, chaos Points: order, tension, space Lines: symmetry, asymmetry, emphasis Lines: rhythm, positive/negative space, unity Lines: scale, repetition, chaos Lines: order, tension, space Planes: symmetry, asymmetry, emphasis Planes: rhythm, positive/negative space, unity Planes: scale, repetition, chaos Planes, order, tension, space SKETCHES Sketches before I began producing the compositions digitally.