Vadim Sadykov shared an updated version of his free ZBrush Custom UI for the latest iteration of the tool.
Something I've been spending far too much of my spare time working on lately. Wanted to post these up as the final lowpoly shots are still a ways off. Polycount thread with more info and such - http://polycount.com/discussion/173370/wip-engra-deathsword-warhammer-fanart/p1
BadKing mette in palio questa libereria Free download di Mech Gears, Brush Set creato dalla Comunità BadKing come parte del Mega Mech Brush set.
Hey Guys! I’m posting up my own personal plugin to Gumroad for free!
Arstation DL - https://jrotools.co/a-jac Gumroad DL - https://gum.co/VUkZ ------------------------------------------------------ 26 Tiles and 11 Trim brushes has been added. Tiles also includes normals and mask files ------------------------------------------------------ Store - https://jrotools.co/a
Creature/Character Artist - Available for freelance work
This tiling moss material is the fruit of my recent texturing experiments and it's yours for nothing! Or, if it's worth something to you, buy me a beer :D 4K Albedo, Normal, Height, Roughness and AO maps, get them on Gumroad here: https://gum.co/nCdJR Drop me a line if you use them for anything, enjoy!
https://www.artstation.com/a/25262888 30 hand sculpted veins and burn damage VDM+Alphas. Perfect for making easy details on your creatures! Hope you find them useful!
I used ZBrush to sculpt and tile the entire mesh. Then grabbing a heightmap from this, created all other maps in Substance Designer.
Another amazing pack by Jonas Ronnegard.
A new initiative offers an overview of educational resources for kids, parents and teachers as well as an overview of workshops for them. Very cool.
Get the tutorial here - http://exp-points.com/exp-tutorials-ben-keeling-authoring-props-for-games Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans. https://www.artstation.com/benkeeling
I´m really excited about the new simulation capabilities that come with Cinema 4D 2023. This is a little introduction with a focus on the new and awesome cl...
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Its a personal project based on a concept by the great YONG YI LEE for Alföðr The Wizard (Odin).I was highly inspired by the high poly renders from God Of War especially the amount of details, realistic surfaces and great anatomy. I tried my best to make the shots as close as i can to the high poly render of God Of War, in my own take in Real Time (marmoset toolbag) instead of Arnold Render. For the overall quality benchmark i followed the great artists like Raf Grassetti, Vinayak S, Igor Catto, Arda Koyuncu and Jake Waddington. eager to finish the textures and publish as soon as possible. Hope you all like my small work. https://80.lv/articles/high-poly-odin-model-inspired-by-god-of-war-ragnar-k/ https://www.artstation.com/artwork/xzwRy1
Creature/Character Artist - Available for freelance work
Creating complex assets like hay piles can be a daunting task in Unreal Engine 5, and that's exactly why we're showing you how to do it in just a few minutes...
Creature/Character Artist - Available for freelance work