We're Worlds of Wow, the leading innovators of indoor playgrounds for pediatric dental offices, museums, education, and churches.
The most massive collaboration the world of cosplay has ever seen. I began in September of 2017, and finished principle design by September 2018. The goal was to redesign a large number of characters from Blizzard Entertainment's World of Warcraft as Death Knights using the established color palette and design kit. The redesign of every character was carefully considered and given, in many cases, a small back story. There were banners, weapons, and insignias/crests designed to help solidify the overall theme. - All concepts and finished illustrations were done in Clip Studio Paint. - There were several stylistic experiments conducted throughout the course of the project in an attempt to expedite the design process while maintaining quality and fidelity. - All concepts were designed with actual construction in mind. Each design is intended to be as functional while preserving the outlandish style of Warcraft as much as possible. - Total hours: ~ 2700 hours.
Had a lot of fun pushing my handpainted texturing skills with this project. Huge inspiration from Shrine of the Storm in World of Warcraft: Battle for Azeroth. Texturing was purely created with Photoshop, and modeling with Maya. The rendering was done inside Marmoset. The turtles did not make it to the water.
I just wanted to make some fan concepts for Darksiders. hugely inspired by awesome Baldi Konijn. https://www.artstation.com/baldi-konijn
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Doing material studies is a great way to learn but I dislike making straight-up copies of other people's work. Here I'm using some weapons made by Tyson Murphy for WoW as reference and applying the materials to new weapon types.
This is where the design process all started! Through many hours of painstaking research into the Warcraft mythos and the key themes and design elements behind each character, we created concept art to express the new designs for the HD character models that we would eventually create and animate for the game. Here are some of the collections for the concept art we did for this game. Lemon Sky actually produced Arthas the concept art for this game.
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Demon Axe by Betty Jiang.
The idea here was to make an "Emerald Nightmare" re-interpretation of an old WoW Druid staff concept by John Polidora.
Ancient weapons used by elves. Created for fun on spare time. I hope you like them!:)
[Notice - Youtube link to the flame motion available at the end of gallery] After finishing my previous model I knew I wanted to do something smaller. A thing that could fit into category of little asset/prop without going into huge dimensions. I found the answer in World of Warcraft: BFA trailer cinematic by Blizzard. :) 'Project Cinematic Shalamayne' is my take on one of the most notable weapons in World of Warcraft lore - Shalamayne. Once wielded by Varian and currently by Anduin Wrynn. For this particular model my main goal was to replicate Shalamayne that you can see in cinematic trailer for BFA expansion. The second goal was to turn it into animation friendly asset. So what you see is SubD model with displacement map on it. Partially it was also an exercise for me to work with limited availability of reference material as there are only very few clear shots of the sword itself. What else can I say? Hope you like it :). Cheers!
Wonder if idea with heritage sets is gone? We still missing for orcs, undeads, trolls, humans, night elves, draenei and pandas. Or maybe they are replaced with covenant sets.
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As you can probably already tell if you read TouchArcade, we really like Blizzard's Hearthstone , which shouldn't surprise many given how popular and fun the game is.
We have FREE print/cut files and FREE Cricut Explore files for you to download and use to make your own photo booth props! So easy, check it out!
Here's another work for our roleplay group in WoW. It's for a lovely wanderer pandaren, walking all around Azeroth with his noodle cart. He'll use this illustration as a promotionnal visual on forums and others website. It's based on the In-game model made by Blizzard for Mist of Pandaria.
World of Warcraft creator announces Blizzard Publishing, and the label’s initial slate of books.
"Rise of the Necromancer" Necro Class Sigil Triangles - 3 646 The concept is made by Ryan Metcalf