Vket6アバターの武器モデルを改良、 能力開放時に開くように内部も作った。
Our studio had the opportunity to design and create several assets for Diablo 2: Resurrected. Here are few selections of weapons from our talented 3D artists at Pixel Mafia. Special thanks to Chris Amaral and the team at Vicarious Visions for the great art direction and support!
| DIY | How to make a paper TIGER GUN that shoot paper bullets - MODEL 2- TOY WEAPONS - Design Dr. Origami----WARNING-Use this weapon carefully don't shoot a...
St XIV themed Weapon designs for Season of the Dawn in Destiny 2. The assignment was simple: to design a new set of weapons based off of St XIV's original weapon, the Perfect Paradox, which was designed by the incredible Patrick Bloom. https://www.artstation.com/patrickbloom The hardsurface team at Bungie did a phenomenal job creating these. Major props to the team. Elliot Sharp https://www.artstation.com/mfz Ryan Won-Young Choi https://www.artstation.com/ryanwyc Lee Hinds https://www.artstation.com/leehinds Matt Lichy https://www.artstation.com/mlichy911 Ricky Oh https://www.artstation.com/rickyoh
Unleash chaos and mayhem with this stunning Jinx figure, inspired by her appearance in Arcane Season 2 and League of Legends! This highly detailed collectible captures Jinx’s wild personality, complete with her signature weapons, mischievous grin, and vibrant colors. Features: 🔥 Authentic Design – Faithfully recreates
PRICES MAY VARY. 【Figure assembled and completed】 No need to cause fingers hurt during installation.Each joint of the action figure set is fully movable, allowing for flexible bending and swinging. With its flexible design, it offers endless possibilities for dynamic play and creative displays. 【2 Angle Wings and 4 Weapon Set】2 pairs of white angel wings, 4 kinds new weapons. Different from others, our professional designer(soozafon) made unique weapons, these legendary swords make the figure mo
Game Weapon Design - Pixune
6 Easy Ninja Weapons || Paper Shadow Fight 2 Weapons-------Thanks for watchingDON'T FORGET to SUBSCRIBE to all of my channels: - Life Hacks - trick - homemak...
Game ready mesh for what was my privilege to design and create the worlds first bolter in VR for the Quest 2 game "Warhammer 40000: Battle Sister" for Pixeltoys and Games Workshop - now Warhammer. From initial concept through high res to projected low res game mesh (... and lods) This was a fun and surprisingly creative hard surface challenge i really got my teeth into. This was my first chance to use substance painter with marmoset for a PBR pipeline using a shared material library from the battle sister created in parallel and following guidance by the extremely talented and helpful character lead, Paul Scott. Great to work with GW again and establish the bench mark hero asset for internal and external weapon asset creation as creating concepts and model sheets for the weapons to follow and running the outsource and approval process for these in parallel with my other responsibilities. It was a fun challenge to be respectful of the craftsmanship and lore of GW whilst balancing against something that would hold up to close scrutiny in VR ( the closest thing to the camera) and preserve the immersion with suggestive and actual believable functionality. Working closely with design and the programmers to get the ammo counter as well as GW to come up with something that would sit appropriate in the universe of "space travel magic, candles and analogue tech". The style detail options from the mesh were selected from the available designs at the time. It was key for me to work in magazine release cocking and reloading appropriately as well as see the ammo in the magazines. Final mesh was around 6k tris with a 7 lod chain. High and lo res meshes made with maya using Hardmesh and shadeit, then to marmoset through to Substance Painter targeting PBR shader in unity for Oculus Quest 2 and Rift. Model sheets for outsourced weapons on Warhammer 40,000 battle sister on Quest2 and rift.
A collection of weaponry rendered in a variety of styles produced over the course of August to December 2015
Here is a collection of Dwarven weaponry I 3D modeled for the Hobbit movies. Sadly I can't show any of the 3d models only a select few photos of final props. All of these weapons were made under the tightest and craziest deadlines and the whole team put in an amazing effort to create these. For most of these the 3d file was used to CNC mill out a master which was then model made to have lots of nice texture and wear and tear, it then goes to be silicon moulded and finally cast in a urethane rubber. (some of the weapons will have aluminium blades CNC milled out and then have the handle cast on) before finally making it way to paint where it really comes to life, before it leaves the shop and goes straight on set.
More "Evolution 2: Battle for Utopia" concepts! Here are some of the weapons. Lead artist Igor Buligin https://www.artstation.com/igorbulygin Art director Maxim Moshkov https://www.artstation.com/moshkov
Weapon concept art for various heroes for Overwatch 2. The DVa pistol and Pharah rocket launcher were some of the first concepts I worked on when I joined the team, and really brought back fond memories of trying to learn the Overwatch style back then! Art Direction: Arnold Tsang https://www.artstation.com/steamboy33
View the ModDB WoodlandGuard image Woodland Weapons 2
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