Berlin has lots of these post-war housing estates across the whole city. When I was a child I had friends living in these post-war housing estates and we used to play there and ride our bikes. During the summer, I would spend every day in the public open-air bath located basically midst all these tall buildings.
High Rise director Ben Wheatley spoke exclusively to Dezeen about the film and why it "isn't a takedown of the architects of the 50s and 60s"
Explore the transformative architecture of Aldo van Eyck's Amsterdam Orphanage, a revolutionary building that redefined the potential of public spaces and the importance of the child's experience.
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with its elevated brick facade and timeless materiality, ODA's 2505 broadway embraces the historic architecture of the upper west side.
Hello everyone I thought I would share some recent work… Highpoly samples from GOW4: These are from Delos in the aqueduct section. [ATTACH=CONFIG]362275[/ATTACH] [ATTACH=CONFIG]362276[/ATTACH] more to come…
Image 7 of 12 from gallery of 5 Things the Tiny House Movement Can Learn from Post War Architecture. Diagram showing the construction of a WikiHouse design. Image © WikiHouse.cc
On the God of War production, I was the Lead Level for the environments of the Stone Mason level. I created the initial kits of models and shaders, the architecture, the snow and ice. I did the level art on several scenes, assembling and dressing, while overseeing two other artists who joined me in the production stage. I was responsible for the visual quality throughout the level, optimization, performance, meeting deadlines, and coordinating with other departments, design, cinematics, breakables, lighting and character art.
Explore the artists and artworks of our time at the San Francisco Museum of Modern Art.
I was responsible for the majority of the architecture in peak pass. To make my life easy i created simple trims and bake them down to geometry. I then used these pieces of geo to stitch together most of the architecture in peaks pass. Using 2 uv channels and vertex paint to blend the seams together. This allowed me to create countless number of very specific pieces of geometry for each of my areas, keeping everything at 512 pixels per meter. I used the same technique for a lot of the scaffolding. It was an overwhelming amount of worth but totally worth it. In the end, i used "skirts" to blend the rocks and the architecture seamlessly. Unfortunately this process takes a lot of time so i had to be very selective.
On the God of War production, I was the Lead Level for the environments of the Stone Mason level. I created the initial kits of models and shaders, the architecture, the snow and ice. I did the level art on several scenes, assembling and dressing, while overseeing two other artists who joined me in the production stage. I was responsible for the visual quality throughout the level, optimization, performance, meeting deadlines, and coordinating with other departments, design, cinematics, breakables, lighting and character art.
Architecture acts as a commemorative piece of art, paying tribute to different styles, religions, lifestyles, and cultures. The specific architecture of war monuments......
Environment Art Credit: Raul Aparicio (Environment Art) : https://www.artstation.com/raul Mario Wiechec (Lighting and Color Grading) : https://www.artstation.com/mariuszw
A look at some of the most interesting buildings left over from the Soviet time in Central Asia.
Arathi architecture and defensive structures. For more art, please check out my instagram! https://www.instagram.com/davidnoren.art/
Image 19 of 37 from gallery of War & Women's Human Right Museum / Wise Architecture. Photograph by Kim Doo-Ho
World's largest archive of contemporary landscape architecture projects from around the globe.
Posts about Post war design written by Dean
huis Peeters van Gaston Eysselinck, 1932-1933 – Dit is de website van de woning Peeters. Architect Gaston Eysselinck ontwierp ze in 1932, toen hij amper 24 jaar oud was.
the five-part 'STRIKHA' film is a collabration between multimedia platform ukraïner and film studio craft story.