The younger sister of Lightning, she has found herself at the center of many tragic events. She still seems scarred by past experiences, but her quiet exterior hides a gentle but in the end resilient and dependable core. She still believes that her sister is alive, and so she follows Noel into the future to find her. Serah Farron [ˈsɛrə] is a character in the Lightning Saga, being playable in Final Fantasy XIII-2 and making appearances in Final Fantasy XIII and Lightning Returns: Final Fantasy X
Why should writers play video games? Role-playing games can teach writers a lot about lore, characterization, and world-building.
Video game programming languages are the backbone of game development. Learn all about the tools developers use to build your favorite video games.
💡 #Palia 'Bed Alcove' idea. Place your bed into a Hallway Section with an "Open Concept" entrance, then change the entrance type to "Single Doorway". (Credit u/Entariel)
Whether you’ve been playing video games since you were a kid or have recently noticed them as an exciting new medium to tell your story in, you may be wondering how to write a good video game story. After all, video games seem deeply complex and overwhelming—not to mention all the development work
#WutheringWaves Commission.
Gamification is a buzzword that gets thrown around like candy. It’s literally everywhere, and most of it...
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Make your own board games using these blank template versions of popular games.
Singing games are a great way to teach musical concepts, incorporate movement, and give children an opportunity to sing alone and with others. They're perfect as gathering activities, ice-breakers, or a quick change-of-pace in the middle of rehearsal. A few months ago, I shared seven fun
The science on the impact of video games and their effect on learning continues to trickle in from many studies and with varying degrees of specificity. That said, when you... more »
At this point in the series on how to write a video game script, you’ve brainstormed your idea and built out the world, meaning you’re now ready to fill that world with characters. If you aren’t sure what this is referring to or haven’t yet built out your video game world, be sure to navigate back
I had a strict "No-Nintendo" policy in my house. But when Wii came along, this mom had a change of heart and it's become a great family time activity.
Welcome back to school! Over the summer, my husband and I played an Escape Game. If y'all aren't familiar, the concept is that you are "locked" in a room that is filled with clues to help you escape. The clues usually involve code-breaking, riddle-solving and just plain old hide-n-seek. We had so much fun that I decided to bring the concept to the art room. I thought it would be a great way to introduce my kids to the rules, routines and the space that we call the art room. It was such a blast that I thought I'd share it with y'all! As the students entered the art room, I had one kid stand at the door and pass out these small slips of paper. There were 7 different colors with about 5 of each. This year I average about 32 third and fourth graders per class so I needed to make sure I had enough for everyone. Once seated on the floor, I started this video: A whole lotta (poor) editing went into this bad boy. Apparently I forget to edit the part where I adjust my wig. AND, if you make it all the way to the end of this video, you'll catch a look of how I really felt wearing that too-tight head piece and super-sweaty pleather jacket. Regardless, the kids ATE.IT.UP. Just before I let them have at it, I read them the wee rules of the game... Now, if you're worried that the kids will get a lil to wild playing this game, I found a sure-fire trick: Tell them there are SPIES watching. I fibbed to the kids and told them that before class had started, I had pulled aside a couple of kids to be my spies. Their job was to listen and share the secrets they overheard with other teams. Oh my goodness, y'all. Those fourth graders took that so seriously it was bananaz! My only other rule was no running...I have a big room and there was A LOT of excitement. But we can't be running in the art room, y'all. Once I gave them the go-ahead, the kids immediately teamed up and went to their coordinating table. There they found this: To make things easy for myself, I made all the puzzles identical. Some kids figured out that they were just to look for the yellow heart...but my rule was that all puzzles had to be solved before moving on to the next. My favorite was when one team said, "our puzzle is too hard!"...and I'm all, "Dudes. They are all the same." Once the puzzles were solved, the kids went in search of their heart. I made sure to hide these pretty well so it was a bit like an Easter egg hunt. Once they found their box, the kids discovered the following inside: A dry erase board and marker, a decoder and a code to solve. Each of the seven boxes contained riddles which revealed the class rules. They were to solve the riddle and return to our spot on the floor with their dry erase board. Just in case you'd like to use the code feel free! The Rockin' Riddle Rules the kids solved here: have fun, be respectful, follow directions, raise your hand, take pride and be nice. They were highly engaged, that's for sure! Once everyone had their rules, I played the next clip in the video where I chat about each rule. Then we were on to a self-guided room tour complete with a back-stage pass. (Yes, we refer to the place to put our dirty paint brushes as a "hot tub". Don't judge.) I tried to think of the places in my art room where the kids would visit the most. I also came up with fun clues to help them find those places. I had specific dry erase marker colors in each spot so they couldn't just write the answers in. Also, I had them go to the places on their pass in the order listed so we wouldn't have any traffic jams. A peek at how I labeled the places and placed the markers. Where we play the Smartest Artist game. After the passes were full, we met again on the floor. In the next part of the video, I take them on a tour explaining the different places in the art room and emergency procedures. The final phase of the game was a "solo mission". Each artist was given three Post-It's and a Sharpie. They could pick from any of the six questions on my board to answer in a complete sentence. Once finished, they returned to the floor where we played a quick round of Smartest Artist before heading out the door. You.Guys. I hadn't had a chance to read what they had written until this morning. It made my day! I mean... This was only after a couple of classes had a chance to write. I can't wait to see these filled up! I plan to hang them around the school for our Open House Night. Because my focus is Peace, Love and Kindess this year, this is an important question for my kids. Their responses let me know that they KNOW the answer...we just gotta make it happen. Thank you for allowing me to share this super fun way to kick off the school year! Feel free to steal any ideas you see here. I'd LOVE to know if you do this kind of thing with your students. The kids told me that they are excited to play this kind of game again...which can only mean that this will be a new and fun way to introduce new concepts to the kids. An Elements of Art Escape Game, anyone?! YES, PLEASE!
Bell in a FFXIV Otome game - Part 2 Template by @/ivalicea #FFXIV #FFXIVART #WoLship
Why calling on students should be the LAST strategy you use to find out what they know...and how to get ALL kids involved instead.
All English as a Second or Foreign Language classes need a good warm-up activity to gets brains working and bodies active. Here are my top choices for ESL and EFL Warm-up games for kids to adults.
Cozy Games are the ultimate form of stress relief. Fulfill your cozy gamer dreams and check out these 23 relaxing games to play!
Isamu Kamikokuryo (上国料勇, Kamikokuryō Isamu?) worked as an art director for Square Enix. Kamikokuryo is best known for his work with Final Fantasy XII (2006), Final Fantasy XIII (2009), and Final Fantasy XV (2016). He left the company on March 31, 2017 after 18 years in their employment.[1] Due to his work on Final Fantasy XII, he was part of the Ivalice Alliance franchise and thanks to Final Fatasy XIII was also involved in the Fabula Nova Crystallis franchise. Kamikokuryo has been influenced by