Hello everyone, I am real new to game VFX , but I would like to learn to create textures for VFX. Now i know some photoshop and after effects but it’s not enough. I searched for tutorials, books, courses, but I couldn’t …
Part 1 of a tutorial to make an anime style blast and explosion VFX in Blender. Feel free to make the same effect or take bits and pieces to make a different...
Portal work in UE4
Fx animations.
Interview by 80lv: https://80.lv/articles/setting-up-energy-shields-in-houdini-maya-006sdf-004adk/ I started this piece to learn more about Unreal's particle system and how i can incorporate Houdini game assets to greatly improve my workflow. This piece has been a complete blast. Literally. Would make more in the future! Process thread: https://realtimevfx.com/t/slothtom-sketch-16-wip/5774 Twitter : https://twitter.com/TomFrancisVFX
Virtual effects practice 01
Here is the first part of my "Anatomy of Houdini smoke solver" report, which I presented at the CG Event 2014 conference in Moscow. As it was recorded…
Looking for practical tips on VFX? Harry Alisavakis asked fellow artists on Twitter for some help and he got a lot of answers.
See more here .
Final submission My current idea : see how to make a vortex and try to tie it all up together with a fall sketch marker idea using blender since I need to learn new tools more first attempted lay…
Today I started the first article about optimizing the graphics data, components ... to improve the game's performance. ParticleSystem and Atlas texture These are familiar concepts to Game developers. ParticleSystem A familiar feature, available in most of GameEngine nowaday, which is used to create a variety of effects in the games (fire, explodsion, smoke, falling…
Watched "Dune" (2021) lately and was inspired to do some sand puffs, really great movie! Also it is my shadow placing practice.
Simulated and rendered in Houdini
Гайд как создать шейдер для растворения текстуры в Shader Graph на игровом движке Unity.Вы можете скачать этот шейдер здесь - https://www.patreon.com/posts/1...
Yet another procedural material I made for a project a few friends are working on in Source Engine. This is the first material that I've made with substance designer 6, I very much enjoyed trying out the new features as much as possible. Great to see the software constantly improving!
Nikola Damjanov shared a free set of 10 VFX elements and tileable textures that can be used inside Substance Designer.
I’m too busy to update until now. Remember to add Obstacle attribute to pusher!Blender Tutorial https://youtu.be/tHGziJCddVcThank you for watching, subscrib...
How does one save time when working on complex surfaces in Substance Designer?
Not really a detailed breakdown, but thought I'd share some of my random thoughts on this latest Cobblestone set. I've also made my Naughty Dog inspired stone_carver node available here: https://gumroad.com/l/dbALb. You can find the set here: http://www.textures.com/people/view/contributor/134. Rogelio Olguin, Jonathan Schmidt, and Bradford Smith thanks for sharing with the rest of us! Wouldn't have started down this rabbit hole without it. https://www.artstation.com/artist/rogelio https://www.artstation.com/artwork/1BW3L https://www.artstation.com/artist/bradfolio https://www.facebook.com/artofevanliaw/