Handle outfit for the Apparel event. Everything was done by me :)
The Division
Here is the making of by Unit Image about their work on the “Yesterday” cinematic for TOM CLANCY’S THE DIVISION: © Vincent Frei – The Art of VFX – 2016
The Division 2
The Division's Official Franchise page.
Art Director: Benedikt Podlesnigg Associate Art Director and Lead: Gerard Miley Credit and special thanks to the fantastic people at Massive Entertainment, all the involved studios on the project and to my colleagues on the concept art team for support and feedback.
For the last two years i've been working on Tom Clancy's The Division 2. Learned a lot, enjoyed it a lot ! Really proud of those :) I arrived on the preproduction phase, which allowed me to contribute to visuals benchmarks and to get involved with ideas! I was a level artist/environment artist, we did put a huge emphasis into visual storytelling and world logics. Having an engine like snowdrop to play with and learn from was a real opportunity ! https://www.artstation.com/scizler
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For the last two years i've been working on Tom Clancy's The Division 2. Learned a lot, enjoyed it a lot ! Really proud of those :) I arrived on the preproduction phase, which allowed me to contribute to visuals benchmarks and to get involved with ideas! I was a level artist/environment artist, we did put a huge emphasis into visual storytelling and world logics. Having an engine like snowdrop to play with and learn from was a real opportunity ! https://www.artstation.com/scizler
Here are some assets I did for the Main missions as a prop artist on The Division 2.
One of the various missions I worked on as part of The Division mission team. I worked closely with the mission designer Graham Wright to create the layout and look of the mission plus unique textures and meshes. Props created by asset team.
For the last two years i've been working on Tom Clancy's The Division 2. Learned a lot, enjoyed it a lot ! Really proud of those :) I arrived on the preproduction phase, which allowed me to contribute to visuals benchmarks and to get involved with ideas! I was a level artist/environment artist, we did put a huge emphasis into visual storytelling and world logics. Having an engine like snowdrop to play with and learn from was a real opportunity ! https://www.artstation.com/scizler
Midnight Vanity Apparel created for Tom Clancy's The Division 2© produced in collaboration with Ubisoft Barcelona. Creating this outfit was a team effort and was worked on by various artists including Emanuele Monaco, Alex Novello & Pol Casamiquela. I was responsible for finalizing the assets and providing both art direction and technical feedback.
During my last two months at Massive I've had a chance to work remotely (but closely!) with the team at Ubisoft Reflections on the Episode 1 content. I've mostly stayed in the corridors and courtyards... and for a while also in some parts of the hub. ;) Screenshots thanks to Mathew O! <3
Some of the level exploration and keyframes for Tom Clancy's The Division, patch 1.8 done last year. Produced at Opus Artz Ltd, in collaboration with Redstorm Entertainment, Ubisoft.
Mission I created when I worked on The Divison, my primary role was as an environment artist. Focusing on the propping of the area. Beside this I also did some modeling, lighting and texturing for the environment
Part 1: https://www.artstation.com/artwork/6kL5V Part 2: https://www.artstation.com/artwork/AyZKV Brooklyn: https://www.artstation.com/artwork/ZRlBZ Together with the other environment artists at Massive, I worked mainly on open world propping and set dressing. The majority of my work was focused in Brooklyn, The Hub, Chelsea, Hudson Yards and Hell's Kitchen areas, however I was also involved in many other areas. My duties were working closely together with level design to create interesting play spaces and missions; Managing the various teams involved in an area to ensure everything comes together correctly; And supporting the prop team in creating specific environmental assets. At massive, many artists work together on the same area, so these images represent a team effort across many disciplines. To avoid a huge list of images, I have split up my work into various sections. So be sure to check them out on my profile page if your interested in seeing more!
__________________________ The inspiration was Tom Clancy's The Division. __________________________ Responsible for all aspects of the project. Low-poly Environment Scene Rendered in UE4 __________________________